Black Mirror: Bandersnatch

Black Mirror: Bandersnatch

  • Director: David Slade
  • Countries of origin: United Kingdom, United States
  • Language: English
  • Release date: December 28, 2018
  • Runtime: 1h 30min
  • Sound mix: Dolby Digital
  • Also known as: Gương Đen: Bandersnatch
  • "Black Mirror: Bandersnatch" by David Slade directed, Fionn Whitehead , by Will Poulter starring thriller, on December 28, 2018 in the United States on mapping  .
    The film tells the story of a young programmer who adapted a fantasy novel into a game, but soon the reality and the virtual world were mixed together.

    Details

    • Release date December 28, 2018
    • Filming locations St. George's Walk, Croydon, London, England, UK
    • Production companies House Of Tomorrow, Netflix

    Movie reviews

     ( 92 ) Add reviews

    • By Llewellyn 2022-04-23 07:02:03

      Mastering c++ in 30 days left me with nothing.....

      This story fully illustrates how terrible a programmer with a spicy chicken is. Having a good idea but not having the corresponding programming level actually makes the protagonist's family ruined. If the protagonist studies data structure and algorithm introduction, computer basics, and so on, don't look at 30 days of proficient in C++, game development accelerated, there are no such things, can only say that he has gone to the sidelines and is not worthy of sympathy. Instead of forcing the...

    • By Edyth 2022-04-23 07:02:03

      a little reverie

      The setting of this movie is interesting

      Countless timelines in countless parallel universes are mixed together in a tree-like network. Time flashbacks and the choice of time nodes that affect the rest of the parallel lines are very interesting. Let’s change the brain circuit to understand that all this is controlled by some mysterious existence. In other words, the setting is ultimately to study the impact on the world in order to obtain the results of a certain person in a certain...

    • By Uriah 2022-04-23 07:02:03

      Black Mirror: Bandersnatch | We can choose the ending, not the movie

      "Black Mirror: Bandersnatch" has a total of three stories about the creator. The first story is the original book [Bandersnatch] that the protagonist Stephen refers to and tries to reproduce in the game design . The story of Weiss 's wife killing due to a mental breakdown; the second layer is the main body of the story of "Bandersnatch" we watched, that is, the story of Stephen 's creation of the game...

    • By Milan 2022-04-23 07:02:03

      Disappointed

      I remember when I just watched the first season of Black Mirror, I was shocked! I can't stop chasing the drama at all. I don't want to miss a second of every episode. The plot is compact and short. But this fifth season... it's hard to say. And I didn't go over the wall, I couldn't choose by myself, I could only watch what others carried... As a result, he cut each ending into one episode, and I... kept silently enduring it, always thinking about whether there would be a different ending...

    • By Brittany 2022-04-23 07:02:03

      anyhow write

      Movies should establish a more open viewing channel, and the director's responsibility should be to put forward a reasonable premise for reflection and invite the audience to join, rather than giving binary choices. This seems to create an active audience atmosphere, but in fact it only puts the audience in a more passive position.

      Furthermore, the direction of the film depends on the "completeness" of each storyline, not the choice of the audience. Viewers are not responsible...

    User comments

      ( 125 ) Add comments

    • By Maiya 2023-09-19 16:55:41

      After a lot of tossing, I finally saw the interactive version. What is the port? In fact, it is a dynamic orange light game in form. The plot has some branches but there are not many real branches. I will try my best to guide you to make the "right" choice. It's a bit off topic, but I always think it's just to be lazy... Originally three and a half stars, because the Netflix line is inexplicably funny, plus one star, four and a half...

    • By Chelsea 2023-08-12 15:55:48

      The form is more experimental than the story itself, and a few ironies about metanarrative and reflexivity are nice. In addition, there are also many tributes and easter eggs...

    • By Dejah 2023-07-26 21:58:30

      In fact, the main line is one, the so-called options have no substantive...

    • By Jewell 2023-07-25 05:13:29

      The creativity is good, but the form is greater than the content. After playing with the difficulty of choosing for three hours, I finally couldn't stand it anymore, so I chose "Leave and go to the staff list". (PS, the ending I chose the first time was to kill my dad and dismember it hahahahaha. PPS: I went back and re-flashed it again, swiped out the sideline Netflix, chose Toy, and died with my mother on the 8:45 train , this line is the best, a little...

    • By Reagan 2023-07-11 22:43:31

      Interaction itself is at the heart of Black Mirror. I can't find any adjectives to praise it. Once again, the three views have been completely refreshed. The integration of the whole interaction and the plot is seamless. I didn't expect that the choices I made would lead to such a result in the end. ☹️ Even being scolded by the male protagonist as a psychopath? It is because of the super interactivity that it makes the hair creep a hundred times more. What if we were being manipulated too. And...

    Movie plot

    The story of the film is set in 1984. A young programmer, Stephen, adapted a fantasy novel with a complicated plot into a video game, but the disturbing challenge ensued-he began to lose the distinction between virtual and reality.
    At the beginning of the trailer, Stephen talked with a psychologist, saying that he always had some vivid dreams and showed him taking pills. Then the story unfolds, Stephen adapts a crazy novel into a game,...
    more about Black Mirror: Bandersnatch Movie plot

    Movie quotes

    • Colin Ritman: There's messages in every game. Like Pac-Man. Do you know what "Pac" stands for? P-A-C: program and control. He's Program and Control Man. The whole thing's a metaphor. He thinks he's got free will, but really he's trapped in a maze, in a system. All he can do is consume, he's pursued by demons that are probably just in his own head and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game. It's not a happy game, it's a fucking nightmare world and the worst thing is, it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?

    • Dr. Haynes: The past is immutable, Stefan. No matter how painful it is, we can't change things. We can't choose differently with hindsight. We all have to learn to accept that.

    • Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.

      Dr. Haynes: So you finally finished it?

      Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.

      Dr. Haynes: And is it a happy ending?

      Stefan Butler: I think so.