I saw that many friends who gave bad reviews came to watch the drama with the mentality of playing a live-action game. From the perspective of the game, it does seem that no matter how you choose, the ending is either desperate or absurd, and the game experience is not pleasant at all. No matter how you choose, it's a bad ending. . .
But for this movie, from a movie point of view, I personally think that the performance and material selection of Naifei this time can be said to be very ingenious.
First of all, unlike games, for movies, all the lens language and expressions serve the narrative and core of the movie, and the core of this movie is that there is no free will. You think you have a choice, but in fact you choose The power is not in your hands at all, and the outcome is already determined. From this perspective, choosing this theme to make this form is really an exquisite match. At the beginning, Naife was not to make a game, but to serve the core of the film (there is no free will) in this way. The audience made choices again and again to find that the ending is still so desperate, which highlights the film. The theme - in fact, you have no right to choose from the beginning to the end. Free will is just an illusion. The combination of the plot of the movie and this form produces a powerful amplification effect. The form of the illusion of choice perfectly serves the whole film. Tone and core.
Maybe change the theme or the script, and the attempt of Naife will seem inexplicable, or it will be reduced to a pure pretense, but this attempt is placed on Pandax's script, and I personally think it is an excellent breakthrough for the narrative form of the film. .
(ps: Just like in the game selling line, the female doctor asked, how did you finish the game, the protagonist replied, I deleted a lot of branches, so that the players thought they were making choices, but I was actually controlling the plot toward.)
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