immature plot

Sam 2022-04-22 07:01:25

1 Can you make a good movie without implantation?

2 The brain hole is relatively large, but the experimental plot is immature

3 Can't understand what story the creator wants to tell

4 It was too easy to do game development in the 1980s, such a simple picture can be sold for money

5 Is this an introduction to the future of interactive cinema? You might as well just shoot a

6 You shouldn't confuse your audience

7 British architecture is very beautifully designed

8 Whether your choices in this world can affect all other parallel worlds is a question worth thinking about

9 Everyone appears inexplicably, disappears inexplicably, and the protagonist can inexplicably jump to an inexplicable time. Think carefully about the real world, isn't it?

10 The whole world seems to be in a huge nested loop, you made me and I made you, and the truth will never be found

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Extended Reading
  • Junius 2021-12-02 08:01:30

    I watched the live video version 1. After watching it for 60 minutes, I felt disappointed, the plot was procrastinated and dull, and the game mode was not what I thought (I thought it would be a completely free game like The Sims, as long as I don’t kill myself. , The story will go on forever), and this story is more like a mission-type story, the mission fails to restart, re-election. And some options are very meaningless, such as "throw away the medicine" and "wash out the medicine", "splash the computer with tea" and "destroy the computer".

  • Destini 2022-03-28 09:01:03

    Basically the same reason I hate "interactive-drama" games, so one star here actually introduces the game scoring logic. But the most interesting thing about this "movie" is that the options are also purely false, and the choice cannot produce branches, which is a completely false orientation. What this "movie" wants to show is completely opposed by what it actually does. It can be considered confusing and even humorous.

Black Mirror: Bandersnatch quotes

  • Colin Ritman: There's messages in every game. Like Pac-Man. Do you know what "Pac" stands for? P-A-C: program and control. He's Program and Control Man. The whole thing's a metaphor. He thinks he's got free will, but really he's trapped in a maze, in a system. All he can do is consume, he's pursued by demons that are probably just in his own head and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game. It's not a happy game, it's a fucking nightmare world and the worst thing is, it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?

  • Dr. Haynes: The past is immutable, Stefan. No matter how painful it is, we can't change things. We can't choose differently with hindsight. We all have to learn to accept that.