Black Mirror: Bandersnatch | We can choose the ending, not the movie

Uriah 2022-04-23 07:02:03

"Black Mirror: Bandersnatch" has a total of three stories about the creator. The first story is the original book [Bandersnatch] that the protagonist Stephen refers to and tries to reproduce in the game design . The story of Weiss 's wife killing due to a mental breakdown; the second layer is the main body of the story of "Bandersnatch" we watched, that is, the story of Stephen 's creation of the game [Bandersnatch]; the third layer corresponds to the real world Netflix developed the story of the creation of this interactive drama. The second story is the content theme of the film, but the first story is the spiritual core of the film. When talking about the main content of this movie, we must first reach such a consensus that a real world of free choice cannot be created, because there is no way to exhaustively enumerate the infinite branches superimposed by all free choices; if it is created , that means that reality is also limited and can be created, and reality is not a world of free choice, but a world composed of a given destiny .

In the first story, Davies , the author of the book [Bandersnatch], tried to really create a world of free choice, by first trying to design all the corresponding endings along each possible branch of choice, in the When he thought he could realize a so-called world of free choice through this exhaustion, he began to shake his world view: "Since the world of free choice can be created through exhaustion, does that mean that the world in which I exist is also created by exhaustion? Other creators have created it?" Because he ignored the insurmountable infinity of what it takes to create a world of truly free choice, Davis eventually fell into the abyss of fate, believing that he had no self-awareness, no matter what. Whatever you do, you will fall into the fate designed by others , and think that it is the wife around you who created and controlled your world, and finally falls into madness and kills his wife. In the second story, Stephen , the creator of the game [Bandersnatch], also tried to build a world of free choice, but after realizing that he was manipulated by the audience and accepted this manipulation, Stephen chose to give up the exhaustive method, and It's about simplifying possible branches and designing a world of pseudo-free choice that looks completely free but actually only has designed branches . For Stephen , his worldview has also become a theory of fate, but compared to the infinite predetermined fate in the first layer, his fate has only a few more limited ones, that is, a limited number of endings observed by the audience. Of course, the establishment of the theory of fate may also be because Stephen hopes to save the death of his childhood mother, that is, by proving the existence of fate and proving that the mother's fate can be changed, so he chose to go with his mother when he chose his fate. Huang Quan, instead of living in the shadow of his own killing her .

The most subtle thing about "Black Mirror: Bandersnatch" is the choice of the form of interactive film , which confuses the thought process (or insane process) of Stephen 's original fate theory into the audience's choice, allowing the audience to Participated in the establishment of the creator's wrong worldview, thinking that Stephen 's imagination was really caused by the audience's choice, and at the same time established the perjury process of fate theory in the audience's heart , so that after most people read it, I feel that the theory of fate really exists and then I feel hairy. In the second story, in order to fully demonstrate the formation of this fate theory, the story line is also specially arranged. In order to help the audience form a fallacy, another crazy process is specially designed, that is , the formation process of cybernetics : in this plot, the audience will guide Stephen to gradually go crazy, and finally think that his father designed his mother's suspended animation, so as to control him to conduct experiments. The formation process of this cybernetics is just a weakened fate theory argumentation process, but the interaction between the audience and Stephen is more limited than fate theory in this process.

However, these discussions about the consciousness of freedom and the rules of the world are too obscure and scary, and Netflix finally chose to add comedy elements to weaken the atmosphere of this discussion. Whether it's answering a Netflix joke like Stephen's "Who's controlling me?"; yes” to enter a nonsensical martial arts scene, which is an attempt by Netflix to ease the atmosphere of the entire film. However, this attempt at entertainment, coupled with the film's cramped script and limited depth of discussion, as well as the frequent interactive settings, directly destroyed the little discussion atmosphere and space that "Bandersnatch" finally established . Let the whole movie flow to the surface of only the interactive movie.

Interactive movies are a very interesting movie system, but the interactive settings of "Bandersnatch" are too imperfect, whether it is a rude and abrupt forced re-selection after choosing the wrong branch, or it is limited enough to be called an orange light game. Although the plot echoes the terrifying self-report of the protagonist in the film "I deleted the redundant plot", it is hard to escape the suspicion of the screenwriter cutting corners. The "Black Mirror" series has been updated so far, and it has become too bloated, losing the depth of independent discussion in each episode of the past. In the film, I tried my best to insert Easter eggs from other works of the same series, it is better to return to the arrangement of the script, and return to the depth and courage of the original discussion. Compared with relying on the novel form of interactive movies, it is the right way to re-examine yourself and return to your original intention.

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Extended Reading
  • Joannie 2022-03-24 09:01:51

    Holy crap, Netflix is ​​awesome! !

  • Frieda 2022-04-24 07:01:06

    75/100 The first online interactive movie makes the boundary between games and film and television very blurred. The settings of the branch line are not the same as I imagined. The different options are not RPGs that will continue to develop into different stories and endings, but Let the plot form different dimensions and cycles (but there is basically only one ending), whether this is to save the text or the setting needs to be studied. In fact, think about it, if in the future, romance dramas can freely control whether the protagonist has a relationship with a supporting role of the opposite sex or a supporting role of the same sex, wouldn't it be cool?

Black Mirror: Bandersnatch quotes

  • Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.

    Dr. Haynes: So you finally finished it?

    Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.

    Dr. Haynes: And is it a happy ending?

    Stefan Butler: I think so.

  • Mohan Thakur: There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's not a happy game, it's a fucking nightmare world and the worst thing is it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?