The idea of filming "Warcraft" originated from the game of the same name. From the idea of making a movie to its official release today, it took ten years to make a sword. After a long planning and preparation process, it was released for two days, and the box office word of mouth was a win-win. Live up to the ten years of hardship and silence. Let’s take a look at the summary of the media first. Small comment: #Warcraft# will collect 302 million more the next day, and the single-day share has dropped slightly to 81%, which is 20% higher than the opening day after the midnight show is deducted, and it has become the first film to break 300 million for two consecutive days. , the speed of attracting gold is unprecedented. #Warcraft# received about 92 million US dollars in two days in the mainland, which has far exceeded the 75 million US dollars accumulated by the film in other markets around the world in two weeks. Let's take a look at the huge momentum of movie watching caused by the film. Fan sentiment and topic enthusiasm almost reached the peak of this year on the premiere day.
Shooting, Warcraft is very good. A few simple shots back and forth through the portal, and viewers are quickly transported into that world. Although the shape of the orcs is strong and thick, with blue faces and fangs, the emotional expression given to them by the director is very delicate and natural, which is consistent with the emotional state of human beings, so the character design is not simple and rude at all, very three-dimensional, and several actors are also well-shaped. Kings, generals, magicians, orcs, half-orcs, female orcs, sons of dead generals, Doomhammer, etc., almost every character is vivid and has no sense of disobedience. The plot of the film is also simple and clear, the plot progress is meticulous and reasonable, the confrontation is clear, and the theme is prominent, which is perfect.
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