Thoughts after watching the movie

Stone 2022-03-21 09:03:31

It's a documentary not a game, and at the time I wanted to buy a game called Chronosphere, but it was with the two other games fez that appeared in the movie, Super Meat Boy, and this documentary. The documentary has followed the producer for several years. It started planning and filming in 2009 and was released in 2012. The three storylines switched back and forth in three years. His game was logged on x box in 2008 and pc in 2009. The game is filled with many tributes to Mario, such as picking mushrooms, the boss spitting fire, and after passing a major level, a small dinosaur will chase you at the bottom. Shout out that the princess isn't in this castle, you go and look elsewhere. However, because of the high difficulty of solving puzzles in the game, the strangeness of the BGM when the time is reversed, and the reflection on the fate of the princess and the protagonist's behavior at the end, the story is a bit scary. So a piece of criticism, the author returned to a normal life after a period of lows, no longer paid attention to the right and wrong on the Internet, and concentrated on playing games. In the video, he is wearing pajamas at home, with a shaved head, or a code with a straight waist in a coffee shop. His expression is peaceful. In the film, several side descriptions are given, with backlighting, so there is only a silhouette of his face, and his face is also far away. In the frame of the first window, outside the window is the blue sky and white clouds, a kind of detached gesture. Super meat-eating boy, the latter work of this team will be more famous, which is the combination of Isaac, which is equally violent and bloody. There are two people in the team, Fat E, who is in charge of art and level design, and the rest is in charge of code. In the code brother film, the hair is visibly lost to the naked eye, starting to go bald, and finally shaved. They also made a lot of flash games before Meat Boy, and laid a certain foundation. When making this game, they were in a small studio, with two computers, a drum set, and no income. Both of them were Workaholic, fat e is okay, he already has a wife, but the programmer brother doesn't even have the opportunity to socialize. He also admits that he has become withdrawn because of this kind of work, but he is not alone. Last game release x After the box, there were 10,000 sales on the first day, which was higher than all their previous games. In the end, the game sold more than one million. What impressed me the most was that at the end, Fat E confided in his heart that he hoped that his game could make a certain child play sleepless nights. The success of the game's launch is a joy for them, but more importantly, they can take a good rest in their free time. The producer of Fez spent 5 years for this game. In the 5 years, the first partner has been changed. Because there is no income, his girlfriend left, his father got leukemia, and his parents divorced. When the reporter asked him What if the game couldn't be finished or released, he replied seriously, he would kill himself. He lost his temper when the game was finished looking for a publisher. Why did he give the publisher so much power? They only need a contract to kill your game. Game producers take another big chunk of their money. After reading it, I think that independent game producers can actually be regarded as artists. They have unrestrained imagination, overly sensitive hearts, and enthusiasm for everything. They are just like painters and music producers. Put your energy into an art, only games like movies can contain more things. By the way, there seems to be a crowdfunded "China Indie Game Movie" in China in the past two years. Although Chinese games started relatively late, due to the large population base in China and the society's increasing tolerance for games, gamers are indeed is increasing. But there are several big mountains above domestic independent games: 1. Review department, such as stimulating the battlefield to become a peaceful elite, the color of blood after that, and so on. Certain themes and genres are restricted, maybe galgame. Review time is too long. 2. The issue of the version number. Most games cannot get the version number, so they cannot be officially profitable. Most of the games that have the version number are big companies like Tencent and NetEase. Therefore, steam has become the last piece of pure land, and the game is equivalent to publishing overseas without a version number, so so many people will worry about steam China, which will affect the game release. 3 The scale of independent games is small, and the relevant capital is not paid enough attention. No one dares to take risks before they succeed. Tencent and NetEase will not put too much research and development energy into independent games, because it is difficult to make money. Don't go to the king, lol hero or skin to get money quickly. Although Tencent also has That game studio, there are many independent game studios under its banner, but it is also a policy of cultivating Gu, and only if you can make money can you survive. For example, the pursuit of suspicious cases, Rainbow Memories, Death is coming, etc. But I have to admit that independent games have their own unique charm, attracting people to enjoy them. In recent years, the success of many independent games like Aixi, Taiwu Picture Scroll, and Chinese-style parents has attracted more people's attention. There is no doubt that, Indie games in China will definitely get better and better.

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Extended Reading
  • Colt 2022-03-20 09:03:10

    Celebrate the identity as a code farmer! Yes your life sucks but make yourself enjoy it! Independent game designers, another group of wild dreamer, express the voice of all idealists through their games. But from a documentary point of view, the film is on the right track.

  • Maxie 2022-03-27 09:01:23

    The first five-star movie I watched in 2013~

Indie Game: The Movie quotes

  • Tommy Refenes: The things I've sacrificed are social. You kind of have to give up something to have something great.

  • Edmund McMillen: [in a Skype-call with Tommy before release day] I'll send out the press release, update the website, update my blog, update my Facebook, and call it a night... What are you going to do Tommy?

    [pause]

    Tommy Refenes: Uhh... What happened? I just fell asleep.

    Edmund McMillen: Really?

    Tommy Refenes: Yeah... uh... uh... What, what did you say?

    Edmund McMillen: [laughing] Um, nothing.