Ghost in the Shell Notes

Liana 2021-11-15 08:01:26

This is indeed an era of information explosion, with more compound words, code names, and allusions.

Oshii Mamoru (with Hayao Miyazaki and Katsuhiro Otomo) is known as the three major supervisors in Japan. In 2004, "Innocence" entered the Cannes competition unit, setting a precedent for cartoons.
The Conquer series currently includes two movie versions and two TV versions. From the story, the two movies "GIS" and "Innocence" are continuous stories. The TV version of the mobile team "Stand Alone Complex" and "GIG".




The Carnival of Silicon and Chromium---About Cyberpunk was
originally published in the mid-term issue of Popular Software, and the author was NTRPG's JHVH
topic

. Looking back at the 1980s, it is a very strange era. Although the whole world is plunged into the gloom of the Cold War, the United States is full of strange optimism. This is reflected in television, movies, and popular culture in the early 1980s. That was the era of the explosion of electronic information technology, and the rapid development of computer technology. The new generation of the United States has just entered the university school. The popular literature and art works full of imagination and vitality portray a technologically advanced future for people. The American campus movies of this era have the characteristics of being very geek in the future. The characters often blurt out some slurred technical terms. Computer and electronic technology are flooded with the whole plot. The story is nothing more than the sunny University of California. Talented and energetic college students, the military's cold-war color laser weapon experiment and psychedelic electronic music. This era also has its own problems. The increasingly serious drug proliferation has forced the US government to openly and openly war against it; the freedom of the market economy has brought a variety of rapidly expanding multinational companies; economic neoliberalism has also revived the West Right-wing political forces in various countries; and the video game most relevant to us has entered a new era of rapid development.

Although in 1980, due to the lack of quality control system and eager success and profit, the Atari platform completely failed, which in turn affected the North American game industry, but the emerging Nintendo immediately filled this gap. Like other large Japanese companies, it swept the United States with a "backlash" attitude, which also brought fear to the mainstream society at that time. In some popular movies at that time, you can often see huge Japanese signs, ninjas and vowels. Many Japanese bosses who reprimand people in English have indirectly affected the world we are going to describe in this article. In the end, IBM-PC achieved great success in the 1980s, but from ZX Spectrum[1], Commodore 64[2] to Amiga[3] series of home computers, the proportion of entertainment functions on personal computers has gradually expanded, and because of the platform’s Particularity, many banner Cyberpunk games will be born on them in the future.

We often see the future of the world described in this way: rainy and rainy weather; desolate surface with exhausted natural resources; huge artificial cities; rampant drugs, plagues, and violence; oligarchs with strong institutions; bounty wandering through the Internet Hackers, people have transplanted electronic technology to their bodies. They are no longer pure organisms, but they are not robots. They are often called cyborgs. (Cyborg)[4]

What is Cyberpunk?

Lawrence Person, editor and author of the sci-fi review magazine "New Star Express" described it this way:

A typical "Cyberpunk" character is a marginal person at the bottom of society. They are often taken by a dystopian society with highly developed computer technology and information circulation. Forgetting, they only pay attention to new technology all day long, they are willing to make body modification to invade the huge virtual network world. [5]
The dramatic conflicts of Cyberpunk stories usually originate from hackers, artificial intelligence, and coalition multinational groups that have penetrated into every corner of society. The society is technologically advanced, but it has not reached the level of transcending galaxies. The world has the characteristics of a post-industrial anti-utopia.

Thanks to many novels and Hollywood sci-fi movies, Cyberpunk's fictional works are often partly neo noir.

Initially, Cyberpunk referred to a specific type of role: young hackers who have a wealth of computer knowledge but lack social common sense and ethics. Taken literally, it represents technology and extreme individualism, so it is usually extended to "anarchy created by machines" or "borrowing machines to counter the rebellious movement of machines
. "
The technical means described by Cyberpunk is very radical. It uses biological genetic technology to achieve organ transplantation between organisms, even including human embryos. The machine created by technology can be "more human than human" (More human than human--" Blade Runner"). [6] People who have watched the movie "The Matrix" understand this technology used to control and dominate most "ordinary people" well. Many system technologies of electronics, machinery, and biological sciences are used to "replace" the functions of human organs. Eventually, machine parts using these technologies will replace people's natural tissues and turn people into talking computers. [7]

Cyberpunk combines the high development of technology and the loss of life value, and it will inevitably create a selfish future world where the weak can eat the strong. He used cold reason to predict an extreme society striving for survival and losing its virtue and humanitarian spirit. It can also be seen as a reaction to the scientific and optimistic spirit in the past literary and artistic works.

Born

The term "Cyberpunk" is generally translated as "Cyberpunk", which is composed of Cybernetics + Punk. The term Cybernetics has a wide range of meanings. It originally represented the theory of interaction between machines and animals, control and communication. There are also rumors that his roots are derived from the Greek word "pilot" or "helmsman". In popular culture, it refers to cyborgs and robots. Electronic surgery, etc. This word first appeared in 1983 as the title of a short science fiction story created by novelist and computer consultant Bruce Bethke [8] in 57 volumes of the science fiction magazine "AMAZING". This novel is a story about a young hacker. According to Bruce Bethke, this term is derived from the herbs of the story he conceived in 1980. It is not a temporary inspiration, but a deliberate creation of the author. Bethke intends to create a punk cultural term with a high-tech color and make it have a certain commercial value. As a result, "cyberpunk" successfully met or even exceeded the author's expectations. But at this time "cyberpunk" has not yet constituted the meaning of the future. This fashionable term really pioneered thanks to the American and Canadian science fiction writer William Gibson, who is famous for writing "cyberpunk" and "steampunk", [9 ] He put forward the concept of "Cyberspace" (Cyberspace[11]) in the collection of novels "Burning Chrome"[10] that came out in 1982, and then he and other writers gradually perfected the concept of "Cyberpunk Science Fiction". "Fiction" genre, and set the tone for the apocalyptic colors of "cyberpunk" and the concept of dystopia.

Features

Although the term "Cyberpunk" was born late, some of the concepts that will form the definition of "Cyberpunk" have actually appeared sporadically in the future.

1 Negative arguments about technological development and conflicts of human nature.

In the "cyberpunk" style of the future world, technology is often abused and penetrated into every corner of our social life. It almost controls the life in an unrestrained manner. All social activities. Technology is so important to the future world, but it cannot solve social problems. The society is full of serious class contradictions, and the earth itself has been greatly harmed, the natural environment has been destroyed, drug abuse and crime continue to plague people seeking survival.

2 Blurring the boundary between humans and machines In

addition to the iconic cyborgs, "cyberpunk" also blurs the distinction between the human consciousness of machines and humans. Through electronic technology, the human part is gradually occupied by the machine part. In some Japanese "cyberpunk" movies, the display is more extreme, machine intelligence replaces human nature; or machine consciousness occupies the dominant position of the entire society, and human beings retreat to the role of exile on the edge of wandering. Moreover, such characteristics often show a redefinition of "perception", such as the matrix in The Matrix-a virtual world that is not lost to the real world at all. People can't feel any abnormality [12], which is for humans. The philosophy of idealism provides a kind of contrasting reflection with eloquence.

The three major groups have absolute control over the entire society.

"Cyberpunk" is often keen to shape an entity with great authority and control over the society. Sometimes it is a single centralized government, and more examples like to use huge enterprises. group. He is described as the ruler of a fortress city that preserves survivors in a world that has declined after the prosperity of civilization. He is usually a dictator who uses high-sounding reasons to adopt high-pressure policies. [13]

4 The underground world is the core of the description of the story.

"Cyberpunk" focuses on the plot of the drama conflict on an underground society that intends to overthrow the existing power and carry out a revolution—a civilian society facing repressive rule. The protagonist with typical "anti-hero" characteristics.

5 The ubiquitous networked information platform

"Cyberpunk" is highly developed at the level of networking. People do not need to sit at home and surf the Internet. There is a large amount of information circulating in all corners of society or the human brain all the time, and It also shows the contradiction and ambiguity of information, so that people's understanding of the truth of the world is always under the concept of vagueness or subversion.

6 "Cyberpunk" visual art style

"Cyberpunk" works visually always present a near future full of highly conceptual style and slum squalid features. "Cyberpunk" themed movies like a single cool color in color, and there are many flashy decorations. Elements, such as "Blade Runner" rainy night city, bright signs and bright neon tubes. Since it is difficult to accurately define the artistic theme of "cyberpunk", such works usually like to use grandstanding visual symbols that make young people look dazzling and "cool". [14]

"Cyberpunk" literary works are influenced by many other artistic genres, because of the dark nature of its style, which usually matches with Hollywood film noir (Film noir), and there are often detectives with "cyberpunk" background. Novels and games. For example, "Blade Runner", "Defense of Secrets" ("Johnny Mnemonic") [15]. But not all have the style of film noir, such as Disney’s science fiction film "Tron" ("Tron" [16]), which is relatively more bizarre and has a much brighter style; it is also very popular The trilogy of "The Matrix" has more of the characteristics of an action movie. Of course, "Cyberpunk" itself has also derived or influenced other comprehensive genres of science fiction: "steampunk" with a fantasy style that empties steam engine technology; "mechanical punk" similar to "steampunk"; using diesel engines and petroleum energy Carrying out overhead "diesel punk;" replacing electronic technology with biotechnology "biochemical punk" and removing the pessimistic and dystopian color of "post-cyberpunk", such as "Steam Boy"[17], "Mystery Island"[18 ], "Captain Sky and the World of Tomorrow"[19], "Bio Oscillation"[20] and "Ghost in the Shell"[21], a bunch of popular animation and game products can all be derived from "cyberpunk" derivatives Go back to the source and find the spiritual matrix.

Born in Literature

"Neuromancer" [22] completed by William Gibson in 1984, has won the triple crown of science fiction awards ("Hugo Award", "Philip K. Dick Award", "Nebula Award"), and is considered to be " "Cyberpunk" is the most important early work. His novel has both atmospheric writing style, meticulous description of the future and fascinating depth, which can be said to be a milestone novel that has laid the tone of "cyberpunk". Subsequently, he successively composed "Counting to Zero"[23] and "Mona Lisa Overload"[24], which constituted his matrix trilogy (also known as the Trilogy of Trilogy, the original meaning is the "city between Boston and Atlanta" Slang for "spreading" zone axis). Although "cyberpunk" was considered an improvement when it first came out, it was more radical to the standard science fiction novel "cyberpunk" at the time. Later, there was a heated discussion with critics about whether this literary genre was a brand-new revolution. Some people believed that the "New Wave" style from the 1960s was exactly the same as "Cyberpunk", with emphasis on techniques and forms, and " "New Wave" is one of the driving forces that brought science fiction into mainstream literature. "New Wave" and "Cyberpunk" have similarities in spirit. They both adopt a distrustful or even negative attitude towards technology, and the overall style tends to be pessimistic and negative. And regarding the unique narrative technique used by William Gibson, there are good people who find some master-level works for comparison. Among these predecessors, there is a master who has to mention, that is Philip K. Dick [25]. His novels are often about the themes of social decline, artificial intelligence, paranoia, and the unique blurring of the boundary between the objective world and the subjectively perceived real world. The film "Blade Runner" has a great influence on "cyberpunk". "Is based on his novel ("Do robots dream of electronic sheep?" [26]). In short, more and more research proves that this genre of cultural introspection did not emerge suddenly, nor was it born from someone’s innovation. In the "New Wave" doctrine and many subsequent novels, writers With regard to networking, the reflection of technology and social fables influence each other subtly, from the "softer" social science fiction to the more academic "cyberpunk", they were intellectuals from the 1960s to the 1980s. Our allusions to real social problems.
"Cyberpunk" has also inspired many freelance writers who are not part of the first echelon of the creative group to join the development of the entire genre, such as Walter Jon William's "Hardwired[27]) and "Voice of the Whirlwind". of the Whirlwind[28]), George Alec Effinger's When Gravity Fails[29], these new-style works are not only on paper, they also use multimedia methods to publish online magazines. In the 1990s, Neal Stephenson, who started to advertise a lot of humor and self-deprecating [30], began to emerge. His "Avalanche"[31] and "Diamond Age"[32] also marked the rise of the so-called "Post-Berpunk" doctrine. Unlike everyone else, Stephenson’s novels like to use an overhead historical background to describe a liberalized online community. Dystopian elements are gradually weakened, emphasizing the conflict between online personality and reality. The huge virtual reality described in "Avalanche" The world "Metaverse" and "Avatar" have more practical significance for today's network.

If you are a reader interested in "cyberpunk", there are some books that are worth reading. William Gibson's matrix trilogy has introduced "Neuromancer"; Bruce Sterling[33]'s "Cyberpunk" poem "Mirrorshades"; female writer Pat Cadigan[34] is hailed as the best novel "Mindplayers" ("Mindplayers"); John Shirley[35]'s short story "Heatseeker" ("Heatseeker"), and Neal Stephenson's "Avalanche".

Film and television works

The Hollywood industry will not ignore the fashionable sub-cultural phenomenon. When "cyberpunk" caused a craze, some directors with a keen sense of smell seized the opportunity to cater to the speculative psychology of the producers to the market and produced a number of sophisticated new schools. sci-fi movie. From the earlier "1984" to the now known trilogy of "The Matrix", the film has gradually faded its political allegorical nature and the alarming sense of intellectuals, but other unique parts, such as mysticism and religion, are tenacious. The entangled in the spiritual cycle of such movies, probably this is also a kind of life-saving straw or refuge that humans are looking for in the uncertain part of human nature.

"A Clockwork Orange"[34]
"A Clockwork Orange" produced in 1971 as a cultural symbol was very popular among college students in the past few years. There is no doubt that "A Clockwork Orange" has a distinctive "pre-cyberpunk" mark. Including surreal image language that shows violence, bold sexual suggestion features, drug control of human behavior and causal karma, etc. The film also gave enlightenment to the later "cyberpunk", and made a dramatic interpretation of the era we are in from that era. The characters in the film have weird shapes, from the street gang fights, young people's rebellion against the elderly, free will and compulsory behavior control all have a symbolic attempt. [35] Although it has the pioneering significance of the social model, the "punk" taste of "A Clockwork Orange" is too strong, and the taste of industrial technology is too weak.

"Metropolis"[36]
Fritz Lang’s representative works. This great expressionist German director unbelievably predicted an accurate dystopian world in 1927. The innovation brought about by technology did not eliminate the suffering of classes and human beings. On the contrary, a huge centralized enterprise group deliberately divided human beings into The elite and the working class, the former live in a futuristic city like an outdoor paradise, and the workers live in dark underground slums[37]. Their value is controlled by a mechanized working hour system to continuously feed the people above for fun. . The film has a naive communist ideology, laborers who are severely oppressed by the class, and a class of voters who enjoy everything above all else. The Japanese manga master Osamu Tezuka once described "Metropolis" with manga creation techniques, which was later adapted into a magnificent animated film by director Katsuhiro Otomo in 2001[38]. Interestingly, the struggle between the two classes in the original book is transformed into a war between humans and artificial humans. The machine acts as the oppressed and damaged side. The artificial human Maria is also full of more humanity, which I have to say is modern. A subtle change in the definition of human beings by culture.

Alien[39]
This is an epoch-making thriller science fiction film directed by the outstanding director Radry Scott who is beloved by the "cyberpunk" culture in 1979. In this film, which has a great influence on future generations, certain elements that will be considered typical in the future, such as the artificial computer system "MOTHER" of the huge mining ship, and the joint company Weyland- which does not care about the lives of the crew. Yutani, a colleague who secretly cultivates and transports alien living human beings as the company's agent. This is a survival movie. The empty and icy spaceship is like a cage. The crew was conspired to put a demon in, but they had to sacrifice their lives to try to drive it away. In the end, only Ripley discovered this. It was a conspiracy that was arranged, and the calm Ash was completely fierce at this time. From then on to "Alien 4", Ripley has not had a good impression of the cyborgs, even though they have all proven their value to humans.

Blade Runner[41]
You should know how influential this film is for "Cyberpunk" that this article repeatedly mentions its name. Radley Scott created a stunning future of Los Angeles, so much so that William After watching the film, Gibson had to say how consistent the set style of the film was with the future world he envisioned in "Neuromancer". It is filled with huge Japanese geisha advertising signs, gorgeous neon lights, and Chinese and Japanese are constantly appearing as cultural symbols. A future society that is mixed with ethnic groups of different colors and diverse cultures. It is said that this futuristic Los Angeles is inspired by Hong Kong, the conceptual mecca in the "Cyberpunk" film. It has the style of the industrial age: the Tyrael company building standing like a pyramid under the sunset and constantly spraying The chimneys that burn to the sky[42] also have buildings with various slum characteristics: the gene avenue full of bicycles; the animal street in the style of the civilian market, etc., they are bright but extremely coordinated to merge into this both glory and darkness, technology and Backward futuristic Los Angeles. The future leader described in the movie is Tyrrell, a genius scientist. He recreated the second-generation replicators through genetic technology to replace humans with dangerous and hard work until the replicators became overwhelmed and rebelled. After being suppressed, these slaves, who had been artificially limited the period of organ failure, had to face the hunting and extinction of fearful humans. Although they were smart, strong, combative, and possessed all the positive genetic results of human survival, but They inevitably have a life span of only a few years. When the second-generation replicators developed to the sixth generation, these man-made humans were indistinguishable from their creators. In order to avoid social security problems, mankind established a special power to capture and execute a team. Special law enforcement unit-Blade Runner, they used a method called VK psychological test to distinguish between normal people and second-generation Type VI clones. Once they were found, they would be executed immediately. In the story, this "execution" is called unethical "scrap". The "villains" in the film, those artificial people living at the bottom of the society, they spend their lives in the slums in order to prolong their lives, and in order to get close to their creator-Tyrael, who is high above and looks like a god to humans and clones. Doctor, these clones are reduced to the role of murderers and victims. Their struggle is rational, yet hopeless and violent. The film explores the eternal philosophical proposition of "What is a person?" In the narration of the film, in Los Angeles in 2019, the natural life of "purebred" is rare and has become a luxury commodity. Human beings live in an indifferent market. China has become decadent and cynic. The loss of virtue and compassionate stinginess make the entire social group less "human" than "copy people". The film borrows the Voight-Kampff test in the original work, which distinguishes humans from humans. The ingenious design symbolically embodies the empathetic characteristics of the copy people in the face of a series of abnormal abuse problems. Compared with their creator, the copy people's moral and emotional perfection is a deliberate irony. The end of the film is also full of enlightenment. Facing the troubled protagonist Dickard, the life of the leader of the clone, Roy, has finally come to an end. He regrets the value of life and pulls Dickard. In the rain, he carried a white dove[43] and uttered a line like a verse like a poet: "I have seen and experienced some things personally. That is incredible for you humans. On Orion The flame-wrapped ship was attacked by the side; the blazing rays of the Tanhauser Gate, those years, like tears in the rain, disappeared in the torrent of time, and my doomsday came as scheduled" and then passed away. The scarred Decade wears the copier heroine Rachel who has been instilled in memory and chooses to go into exile. In front of the door, Deckard once again saw the origami left by his unfathomable partner Geff. Is this a blessing of compassion? Or does it imply that the hounds chasing lambs are also lost lambs? The question of whether Decade is also a copy of the "personality" like Rachel has been talked about in the film's fan base. Apart from its philosophical and aesthetic classic status, "Blade Runner" is also the pioneer of the neo-noir film "neo noir". What's interesting is that the film was not smooth from script, casting, artistic concept design to filming. After twists and turns, it was unsuccessfully released in North America but did not achieve a blockbuster success. However, with the international release and the grit of time, This film became a typical Cult Movie, and in the following years it was affirmed its due honor. In 1999, a TV series "Total Memories 2070" became a derivative product of "Blade Runner". This TV series originally as a by-product of the movie "Total Memories" joined the fictional world of "Blade Runner" by mistake. In, the series still tells the story of a human detective and his robotic colleagues. In the plot, the rights of artificial humans and why people are humans were re-discussed, but it was very short-lived and disappeared without leaving a deep impression. Movie), in the next few years it was affirmed its due honor. In 1999, a TV series "Total Memories 2070" became a derivative product of "Blade Runner". This TV series originally as a by-product of the movie "Total Memories" joined the fictional world of "Blade Runner" by mistake. In, the series still tells the story of a human detective and his robotic colleagues. In the plot, the rights of artificial humans and why people are humans were re-discussed, but it was very short-lived and disappeared without leaving a deep impression.

Mechanical Police[44]
"Mechanical Police" is probably the "cyberpunk" image that the post-80s generation has a relatively deep impression. From the game of the red and white machine to the translated film of the TV station, people at the time wanted to understand this work for almost no expense. What strength. "Mechanical Police" is a more extreme example of the subcultural phenomenon of "cyberpunk". On the one hand, it describes a well-regulated near-future dystopian society. On the other hand, except for the elements of mechanical police, the world in the movie It is almost exactly the same as the real-world city of Detroit in the United States in the late 1980s. It is worth mentioning that the intuitive rendering of violence in the movie is not modified, so that the film has to cut some shots, but it is not simply rendering violence. Although there are a lot of bloody shots, it also highlights the The realism style of the film. OCP, the big villain in 3, was finally cast aside by the public and was on the verge of bankruptcy. Instead, it was controlled by a Japanese company. "Mechanical Police" has also produced many animation and TV series derivative products, and there is even an interactive themed theater of "Mechanical Police".

The Terminator [45]
The influence of the "Terminator" series on the "cyberpunk" culture can also be regarded as the forefront. Governor Arnold has created an extremely successful "tough guy" image [46]. T-800 robots, with alloy bones inside, can imitate any human voice, have a chilling red gaze, are powerful and indomitable. The outside is wrapped with human tissues, flesh and hair, and if severely injured, they will bleed and show terrifying metal heads. Today, everyone may be impressed by the "Terminator 2", which is known as the highest peak of the series. Compared with the film 1, this film has more special effects and more "playing", except for the final "judgment day" of the film. It was a little uninteresting outside the scene. The success of the film is that in 1 it brought a nightmare metal knight, and then in 2, the demon who did not give up chasing and killing became a paternal protector, and in 3 it gave the Terminator a lot of black humor. . There is no need to say more about "Terminator", "I will be back" is a catch phrase that almost everyone will use.

The Matrix[47]
The "The Matrix" trilogy has become a visual bible and cultural symbol of the new century. There are too many articles about trying to deconstruct this film. It is full of metaphors, symbols, and clues of religious significance. His most successful point is the successful visualization of the "Metaverse" virtual world on the big screen[48], a real world as real as reality, a digital space that simulates the laws of physics and perceptual experience, in which everyone is like Living in the reality of the end of the 20th century, going to work, getting married and having children. Except for one point, in fact, they all provide machine energy[49], and biological batteries coexist with the matrix[50]. The film "Thirteenth Floor" has also constructed such a proposition. The world we exist in virtualizes a past world, and our world is virtualized by the future world. The end of the film also implies that the future world is also the same. . With the changes at the end of the century, the Matrix has gathered all the great achievements of popular culture, coupled with the "cool" visual language and martial arts design, pretending to be profound scripts and lines, and attracted all the young people. The ultimate experience of "punk", since then, the most successful impact is that everyone is accustomed to the jokes of this virtual space. The electronic network of "cyberpunk" is no longer the weird one known by a few geeks, full of bright neon tones. It's the "lattice" world of the circuit, just like the real thing, it's the latest impression of the matrix.

Animation
As an independent media, animation has inherent advantages in expressing the "cyberpunk" surrealist style. The same whimsical brushwork is more intuitive than novels, and free and unrestrained than movies. With the widespread use of computer CG technology, the psychedelic characteristics of many animated films far exceed those of movies that are actually performed by actors. This is also the sensory image deliberately created by "cyberpunk". "Aeon Flux" (Aeon Flux) is an experimental animation of Korean-American Peter Chung in the mid-1990s. After "The Matrix" became popular, the director also participated in the production of "The Matrix Animation" Through the short film "Matriculated", people in turn paid attention to his early "Shadow Assassin", looking for some kind of connected inspiration. Although Charlize Theron starred in the movie version of "Assassin of Shadows", fans think that the Hollywood actress who insists not to star in the extreme shots of Aeon Flux and the animated version of the heroine are completely two people, almost looking for personality. No resonance. "Shadow Assassin"[51] is a post-modern "cyberpunk". Its story takes place in a utopian city and is managed by a group of oligarchs. The heroine, Aeon Flux, is dressed in revealing clothes, has a romantic personality and a vigorous skill. She and Trevor can be described as a love-hate pair, because the animation style is not uniform (this is also its characteristic), "Shadow Assassin" has very contradictory and difficult to justify characteristics in the plot and character settings. Aeon and Trevor are in In the first season, it was quite normal, but the relationship between the two became more and more confusing. They both wanted to kill each other[52], but they would never forget to flirt with each other. Aeon in "Shadow Assassin" is not an undead hero, on the contrary, she fails almost as many times as she succeeds. But after her death, the story is still performed by a brand new Aeon. Trevor has cultivated many clones of Aeon. Therefore, in this extreme adult animation, Aeon may die of various accidents in the attempt to solve the crisis. . In addition, "Shadow Assassin" also has a lot of "biochemical punk" features. The bold wide-angle lens and splitter, as well as the very slanted lines, make this animation full of surrealist style. "Heavy Metal" is an early and strange animated film. It is a masterpiece of a branch of the dark sci-fi genre that complements "Cyberpunk." "Heavy Metal" itself is also a huge series that can be separated into chapters. We are talking about this. One is The animated version of 1981, the film has noisy rock music and specious sci-fi elements, hot female characters and unscrupulous nude scenes, indicating that the response level of this animation is the depressed high school students facing the college entrance examination. Because of the erotic meaning of the "Heavy Metal" series and the weak "cyberpunk" symbol, we can't elaborate on it here, but its influence in popular culture is not inferior to any of the "cyberpunk" works. , You can even see her being teased in the eleventh season of "South Park." "Yakila" [54] (also translated "Super Power Boy") and "Apple Nuclear War" [55] were both born in 1988, it can be said that they marked the Japanese animation industry from the 80s to the 90s symbols of. "Apple Nuclear War" is a standard "cyberpunk" setting, but with the author Shirou's authentic personal imprint; "Yakila" is an important representative of Otomo Katsuyo's early works, the film has amazing composition and smoothness The scenes, but the plot is more inclined to the traditional juvenile comics. Both animations have a strong action style and a relatively weak philosophical meaning, but they represent the arrival of the new animation era in Japan. In 2004, "Apple Nuclear War" went further. The film did not overlap much with Shiro Masamune's original work. It can be used as a supplement to the original plot line, but the character setting does not retain Dina [ 56] With the subtle relationship of Prios, the film uses a lot of computer graphics technology. Due to budget problems, all animations except Dina's character are distorted, such as insufficient motion capture and false hair. More exposed. But the rendering of the scene and the machine can be said to be exquisite. Because of the nature of the story, it did not benefit much from the original work because it was similar to the rumored nature, and because there were too many clues, the plot felt a little bit sloppy. The 2004 version of "Apple Nuclear War" is a generally disappointing work. Although it has a technical selling point, it has caused a lot of disgust from Japanese animation fans who are familiar with the exquisite and hand-drawn style. Even so, CG technology is in Shirou. Another authentic classic "Ghost in the Shell" has received a lot of results. Of course, this is due to the latter's stronger production capabilities and funds. "Ghost in the Shell" completed by Mamoru Oshii in 1995 also made huge changes to the original work, especially the character of the protagonist Motoko Kusanagi in the comics and in the animation can be described as different. Oshii Mamoru is a director who is very good at shooting obscure animations. "Ghost in the Shell" is another case of Japanese animation gaining both fame and fortune in the international market after "Yakila". James Cameron once praised "Ghost in the Shell" as the first truly outstanding visual effect, and the theme has reached the height of literature. Adult animation. In the film, it is common for humans to replace electronic prostheses in the future[57]. Motoko Kusanagi and Bart, members of the 9th Division of Public Security, a Japanese intelligence and anti-terrorism unit, participated in the investigation of puppets hidden in the Internet. They have since uncovered a series of puppets. Conspiracy. In this film, Mori Oshii boldly used computer graphics technology to enrich the tension of the graphic language, and also touched on the proposition of questioning the person himself on the subject[58]. "Ghost in the Shell" inspired "cyberpunk" movies such as "The Matrix" and "Avalon" in the future. Many viewers will be deeply impressed by the exquisite Hong Kong scene in the film and the images that continue to circulate along with the Japanese Noh-style theme song "Yo". [59] In 2002, the TV version of "Ghost in the Shell Stand Alone Complex" [60] was launched. This animation particularly strengthened the drama of the popular spider tank Tachikma in the original work. The music part is in charge of the music part by Yoko Kanno. . The success of "Ghost in the Shell" brought the 2004 film preface "Ghost in the Shell 2: Innocence"[61]. "Innocence" was accompanied by a dazzling visual miracle and easily squeezed the Korean animated film "Sky Warrior" out of the rankings. Its bright colors along with the theme of the scene burst out without hesitation, rich but not messy, and breakthrough. The green and cold tones of previous "cyberpunk" movies [62]. The theme of the film boldly put forward what constitutes the essence of man and personality, the philosophical distinction between life and artificial life, perception and reality, based on the tone of "what is a person". It is consistent with Descartes' spiritual subject of "I think, therefore I am". Most of the film is Bart's scene. Through the murderous dolls, the overlap and conflict between the dog and Bart, the dull narrative is launched until Bart is surrounded by entertainment robots controlled by children. The whole film reverses the previous depression and low-key. , Venting the explosive power that was laid out in one fell swoop, and the element that merged with the puppet finally appeared in a momentous situation, and the film turned into a flowing, invigorating action scene. In the close, crescendoing drum sound, the film editing and drama conflict finally reached a climax. "Ghost in the Shell 2: Innocence" is an animated film that surpasses its predecessors in an all-round way. It has achieved grand glory both in business and culture. To this day, it is still one of the most outstanding "cyberpunk" movies.

The
game part is the most niche branch of the "cyberpunk" culture. It's not that it's hard to see the elements that touch it in the game, but it's generalized and extended. Basically all games of science fiction background can find some specious marks, but it is difficult to form a complete image. Pure "cyberpunk" games have basically disappeared today, because the taste of computer game elites has faded, making their original features more and more obscure and obsolete. Let's first talk about paper games, the originator of computer games.
The earlier desktop role-playing game is the "Cyberpunk" series [63], which mainly includes 2013, 2020 and 203x versions. They come from the literary works of William Gibson, Bruce Sterling and others. The background is mainly set on the west coast of the United States in the 21st century. The book contains a detailed introduction to the terminology of "cyberpunk" and a list of recommended books. The rules have transitioned from the early role career system to a more free skill point system. The rules of the battle are very realistic. Often a bullet can kill the player's character, so the player needs to be cautious and conservative in tactics. A large number of iconic equipment, weapons and technologies appeared in the setting, but after all, it was published in the 1980s. The disintegration of the Soviet Union and the emergence of mobile phones were not predicted, which caused the game background and reality to become a parallel world, which was not counted at the time. what is the problem. "GURPS Cyberpunk" [64] is another version of the game that adopts the "universal role-playing" system, and its reputation is not limited to the rules itself. In 1990, the U.S. Secret Service raided Steve Jackson Games, the publishing company of "GURPS Cyberpunk", and charged that the content described in the rule book may be suspected of computer cybercrime. This incident had a huge impact at the time. Although Steve Jackson Games succeeded in appealing, the impact has been irreparable. The cover of the player manual published by Steve Jackson Games in the future simply printed "This book was seized by the US Secret Service". Typeface. "Ex Machina"[65] debuted in 2004 with the hot air of "Burpunk Playoffs" and the theme of "New Humans". It has two different versions, Tri-Stat d8 and D20. Finally, I want to talk about "Shadowrun"[66]. This game comes from FASA, which produces "MechWarrior." Against Gibson's own objection, "Shadowrun" has also released some video games, including the latest online multiplayer shooting version.

Video Game

Blade Runner
The computer version of the puzzle game of the same name of "Blade Runner" was released by Weizhen Interactive Entertainment in 1997. It was developed by the famous Westinghouse Studio. The game just caught up with the popularity of multiple endings, so "Blade Runner" has six categories and 12 different branches. This game is a tribute to the original work. It is consistent with the film in terms of art style, soundtrack and actor dubbing. Westinghouse invited several supporting actors such as Sean Young and William Sandler in the film. Voice the same characters in the game. The best thing about "Blade Runner" is that it fully reproduces Los Angeles in the movie. The visual effects are full of steam, halo and heavy rain. Some scenes are deliberately created with the same perspective composition as the film lens, allowing fans to pass through. The addiction of being a blade runner on the streets of Los Angeles. Signboards and neon tubes render the picture colorful and dynamic, and it can be seen at a glance that it has a typical "cyberpunk" style [67]. The story of the game is also to capture "copy people". Westinghouse was very clever and did not make a game that is still a movie plot line after a few years. They created a "Blade Runner" newcomer who is more cynical than Decade and who likes to laugh at himself. McCoy". McCoy investigates a different case from Decade, and there are overlaps in plot, but it is basically a brand new story. In addition to the old characters and old places, the game has also been recreated in accordance with the charm of the original. Players can set the character's behavior mode to make McCoy more gentle or aggressive [68]. The game also reproduces the 3D photo analyzer ESPER and VK psychological tester. The former is the key to getting clues to recommend the game, and the latter is embellishment. It's a pity that the puzzle-solving part of the game is a bit dull. Both the plot and the dialogue are close to the movie and become very cult. Fortunately, "Blade Runner" has been introduced, and has been localized, so that domestic players have less obstacles to recognize it.

CYBERMAGE: Darklight Awakening
This is a game that most people have never heard of, but believe me, this game was introduced by EA. "Computer Devil" is a DooM developed by ORIGIN in 1995 Like game. A little later than "System Oscillation 1", it was unfortunately overshadowed by its light. But "Computer Devil" is such a unique game, especially considering the age of his production[70]. "Computer Devil" is a first-person shooter with social and adventurous nature. Like the "System Oscillation" series, it plays like an RPG. It is set in the background of a future society controlled by large corporations. The infantry corps that copy humans, the robots that defend the laboratory, and the various villains and gladiators that make body modifications all highlight the iconic characteristics of "cyberpunk". . Even the protagonist itself has been transformed into a cyborg. But it also incorporates elements of fantasy games, such as story style [71], characters and magic skills. The protagonist is brave but inexplicably transformed into a cyborg, chased and killed by the copy soldiers of the society, and then accepts a commission from a female god known as the "Mother of the Earth" to compete with the society for the control of the "Dark Light". Fight. So the protagonist can also use a variety of bizarre spells, not only that, his enemies also include zombies, warlocks should appear in "Destruction Wizard" [72]. This work combines the styles of fantasy games and "cyberpunk" games. There are highly industrialized metropolis[73] and gothic castles. In the slums and the sewers, you can encounter heavily armed thugs and detached monsters respectively. This makes the style of the game itself very strange. You are both a dark hero who kills violent violence and a white-robed mage who kills demons and demons. But the art style is uniform, the color is dark, and the future city will have no shortage of bright neon colors, full of "cyberpunk" style. The map of the game is astonishingly large, the huge slums are like a maze, and the TV broadcasts in the square broadcast curfew announcements everywhere. You can freely enter and exit between the spider web-shaped areas, giving this game an immersive sense of reality, which is very prominent in the FPS era when linear indoor levels were flooded. Even the game can choose dialogue,[93]buying weapons[94], hitting up with bartenders in nightclubs[95], gambling and betting in arenas[96], as well as broadcasting everywhere on radio and television[97], creating a society In terms of the details, this game is even better than the future "Break the Siege"! It's a pity that the game was a bit complicated at the time, and there was "System Oscillation" in front of the jade, and it seemed silent. Looking at it now, a 95-year game with so many interactions, rich vehicles[97] and a socialized mission system is really amazing.

Deus Ex
This is the most famous "cyberpunk" game. "Break the Siege" is Ion Storm's salvation work after "Broad Sword". When John Romero was fainted and was burning money for Ion Storm, Warren Spector of the Austin branch steadily pushed a masterpiece. Arrived in front of the stage. "Breaking Out of the Encirclement" produced in 2000 was a work that had quite an eyeball effect at the time, but was underestimated. The RPG of that year happened to be the time when "D2" called the wind and the rain. "Break the Siege" was regarded as an FPS game with Unreal Engine. If this standard is used, its picture is not pleasant to the eye, and the shooting feeling is also dry. very. But over time, this game continues to radiate new vitality from the niche circle. Many people only came into contact with it in 2004, and it was out of control at the first touch. To be honest, I personally think that the evaluation of "Breaking Out of the Encirclement" is a bit high. This mainly reflects its lack of mission and openness, and there are no big differences in the game, resulting in no different feedback in the handling of some key events. The level design of the game is not excellent, it can only be said that different clearances have been made. The distinction of paths, but not particularly fun. Of course, if you don't criticize it with the most outstanding open RPG requirements, then the details of "Break Out" can be said to be very good, and the plot is enough to make people chew. "DEUS EX" comes from the Latin "deus ex machina" (god coming out of the machine), which is the term used in ancient Greek dramas to show the surrender of the gods. It is usually likened to a miracle that turns danger to a breeze at the moment of crisis. The use of "DEUS EX" as the name may imply that all forces in the game are trying to gain god-like power to rule the world. "Out of the Encirclement" is not the first RPG that looks like FPS, but it has a typical "dystopian" background. The world in 2050 is surrounded by a deadly plague called "Gray Death". This is an incurable disease, only through the big chaebol Bob A nano-vaccine "Ambrosia" produced by Page's company VersaLife can effectively prevent the spread of the disease. Due to the scarcity of this kind of resources, society has become severely divided. Only the powerful and elites can obtain this vaccine. The ordinary people have become dispensable and inferior people who wander in the streets and lanes. They control "Ambrosia" and indirectly control "Ambrosia". Political rights. As a result, the country was on the verge of division. The military forces, government agencies, and financial groups colluded with each other, and the United States and Western European countries all had volunteer organizations that opposed it. In such a game that combines all the important features of "Cyberpunk", the protagonist JC Denton follows his brother's steps and becomes an agent of the United States of America's Anti-Terrorism Joint Department. His first task in office was to resolve the hijacking of "Ambrosia" by American separatists on Independence Day [98]. Basically, dystopias, electronic transformation, conspiracy theories, rebellious rebels, and gloomy dark environments all appeared in this game. JC Denton is a modified person enhanced by the second generation of nanotechnology. He does not need to go through a terminal, but can use the "infolink" system implanted in his brain to connect online. His initial identity is similar to the role of the "Man in Black (MiB)" who does dirty work for the government. As the story develops, a huge conspiracy theory is presented to the player. Until the end, you will find that the game’s story is complicated and complicated. People have a headache. There are many forces in "Breaking the Siege", and the relationship is entangled. Most of them allude to things that exist in the real world, such as "Illuminati" (Illuminati), "12 King Power Secret Society (Great 12, MJ12)" , The secret organization of scientists "X-51", the Federal Emergency Management Agency (FEMA), and AI Daedalus's predecessor Internet monitoring system ECHELON, which undoubtedly greatly increases the fun and sense of existence of the game. In particular, the various items in the game are modular. You can pick up the desk lamp by the pillow, the cheese bar in the store, turn on the TV and the tap, and read various books and newspapers. In addition to the rich background world, hints of hidden locations, and information to advance the plot, many books quote real novels and essays. Therefore, the world view of "Breaking Out of the Encirclement" is very successful, but the NPC system is somewhat weak, and branch tasks are pitiful. After all, most of the levels in the game are pure battle maps, and it cannot be said that it is not a fly in the ointment. "Break the Siege" focuses on providing different experiences in the way of the game. Because of the differences between the enhanced plug-in [99] and the skill system, players can develop aggressive characters who are good at frontal conflicts; spy-type characters who are good at penetrating from various dangerous environments , Or simply use computer technology and electronics to invade the system as a hacker-type role. There are a variety of computers in the game, security systems and anti-theft doors that can be cracked[100], they can reduce the intensity of the game's battle or even defeat the enemy without fighting. This also provides a rich gameplay, with wits; those with fighting strength, but also simple and direct methods that rely on tools and skills, or rely on information collection and side tasks to obtain passwords and help "peaceful social interaction". How to play. Players can also choose different types of weapon skill specializations, or add gun modules to enhance firepower; stealth; reload speed, etc. In these aspects, the game provides far more choices than an FPS, which also allows the character to show the possibility of a thousand people and increase the repetitive playability. This game has a tortuous plot and rich meaning, but the English font is small, which looks quite laborious, but there are many alternatives for the background color and border of the information bar, which can also be called considerate to the player. If you have a decent English and like "cyberpunk" and conspiracy theories, it would be a pity not to touch it. Face games provide far more choices than an FPS, which also allows the character to present the possibility of thousands of people, increasing the repeatability of playability. This game has a tortuous plot and rich meaning, but the English font is small, which looks quite laborious, but there are many alternatives for the background color and border of the information bar, which can also be called considerate to the player. If you have a decent English and like "cyberpunk" and conspiracy theories, it would be a pity not to touch it. Face games provide far more choices than an FPS, which also allows the character to present the possibility of thousands of people, increasing the repeatability of playability. This game has a tortuous plot and rich meaning, but the English font is small, which looks quite laborious, but there are many alternatives for the background color and border of the information bar, which can also be called considerate to the player. If you have a decent English and like "cyberpunk" and conspiracy theories, it would be a pity not to touch it.

I Have No Mouth And I Must Scream[101]
" No Mouth And I Must Scream " is adapted from Harlan Ellison's "Hugo Award" award-winning "Post-Apocalypse" interactive science fiction novel of the same name. This game has a strong surreal style and dark story, which makes it very uncomfortable to play. The future world is a world ruled by superpowers’ computers. They merged into a self-aware mastermind: AM, and destroyed mankind, but the new creator left 5 survivors for his pastime.[107 ]. 109 years later, AM awakened these 5 poor humans with heart demons as his dolls[102], he gave the survivors a task each, let them face their own heart knots to uncover the scars of the past , AM can create a virtual world to torture these people, and satisfy his pathological sense of revenge to vent his hatred. "Silent Roar" is a game with the highest reputation made by "The Dreamers Guild". It fully reproduces the concept of "Cyberspace" [103]. All the characters experience are made by AM based on the memory of the victim. Come out [106]. Because of the darkness of the theme, "Soundless Roar" is a desperate game. Even in the process, people try to redeem the glorious side of humanity, but the reflections are more gloomy and pessimistic. Finally, in the distorted and symbolic internal scene of AM [104], there are distorted brains and metal machines everywhere. The official ending of the game, the failed survivors are materialized by AM into a wriggling mass, and they have to rely on AM. Survive, eternally transformed into a puppet of electronic components [105]. In the perfect ending, the body of the survivors died with the breakdown of AM, and their consciousness was integrated into the circuit to monitor the master brain forever to avoid his resurgence.

Metal Gear Solid and Predators (Metal Gear Solid series and Snatcher)
Japanese games rarely touch on realist social themes. Basically all the factors of commercial popularity can be found in the game, so many iconic elements of "cyberpunk" such as: transforming people, futuristic cities, superpowers and network technology often appear in games, but they are not obsessed with it. Create rationalism and philosophical topics at the core of the "cyberpunk" world. Therefore, it is difficult to draw any SF series or "post-apocalyptic" element game directly into this genre. It is even more difficult to distinguish between the huge number of Gal Games and adapted games. Basically, both these RPGs and AVGs have a "cyberpunk" skin, but they are still mainstream types of games. Because of their colorful but inconsistent style, this article is difficult to describe when it comes to Japanese "cyberpunk" games. So the game we quoted here is a well-known personal work by Kojima. Kojima Hideo's early "Predator" series can be said to be a standard "cyberpunk" game. This work presents the contradictory mainstay of a person and a "predator" competing for survival. It is also mixed with the protagonist Gillian Seed. The mystery of his life experience, coupled with various technological tools and the futuristic city of Shin-Kobe[108], has better realized the prototype of Kojima’s cinematic style of the game. Although the game has the biggest villain, the humanoid "predator", whose appearance and body fluids are almost the same as those of human beings, the focus of this game is not the portrayal of ethnic conflict and social class. The role of "predator" is more used as a fascinating and dangerous development tool[110] to promote the flow of the game. The main part of the plot is the story of Gillian and the people around him. At this point, Kojima can be said to be full of tribute to "Blade Runner" and "Terminator", so that he released MD for the European and American markets. For the CD version, the settings of the "predator" had to be modified to avoid getting into copyright lawsuits[111]. The game has paved the way for some of the core design concepts of "Metal Gear Solid" in the future. The "Metal Gear Solid" series gradually moved from the early anti-war theme to the increasingly "cyberpunk" 2 and 4, from the earliest bone-enhanced ninja "Gray Fox" [112] to "Son of Freedom" "Patriots" and network system experiments; 4 miles to the extreme, not only appeared "Beauty and the Beast"[113]; "Revolver Bobcat" controlled multinational private military enterprises and "Moonlight" type metal equipment; "Raiden"[114] has also become a cyborg. These are the most distinctive features of "Cyberpunk". In contradiction, from the initial nuclear weapons and the huge launching tank "Metal Gear", it has gradually become the AI ​​that intends to control the world and the "Lynx" that subverts them. This is another camp that claims to have inherited the legacy of the "leader". . I have to say that Kojima has gone further and further conceptually. Although many people are still obsessed with his camera-like cutscenes, after the latest series 4 came out, some people complained that many places were too surreal. The conceptual information of "Metal Gear Solid" is rich and metaphorical; the scale is huge and the details are so many that it makes people dizzy and foggy; it is somewhat pretending to be mysterious, but only a few tireless irons. Will discover the clues hidden inside.

Shadowrun
There are 4 versions of the video game of the same name in the "Shadow Run" series. In addition to the latest online shooting game on the next-generation platform, the Sega Mega-CD version is an interactive decryption game developed by a Japanese company. Yes [115], but the quality is average, basically only monotonous event scripts and early genesis-style battles, players are easily bored, and the game design has flaws, resulting in low freedom, and money and equipment acquisition methods are also very difficult. Harsh and rigid. In addition, the super-manual version of "Shadow Run" produced by Australian developer Beam Software is more famous. It was released by the old factory Data East and has been launched in Japan and the United States. The Super Ren version of "Shadow Rush"[116] is a relatively unique puzzle-solving role-playing game. Its graphics are not prominent and even rough. The game uses a fake mouse operating system strangely. Whether it is investigation, dialogue or battle, players have to manipulate the pointer to interact, which makes the real-time battle of the game a pure finger movement [119]. However, the style of the game is very "cyberpunk", and the plot is very suspenseful. The protagonist wakes up in the morgue and almost forgets everything, and then players need to constantly use the clues at hand to sort out events in the huge game world. the truth. There are so few instructions in the game, which forces players to communicate more [118] and explore more. Makes the early stage of the game a pointing puzzle game. The props obtained by the player have only simple instructions[117]. Because of this style, it is more difficult to play the game, and the player must have a good sense of organization and logic. The game has some unique settings, such as the companion system, the keyword system, and the "minesweeper" combat mode that invades the "matrix". In the title game of "Shadow Run", this version of Chaoren is more popular with the Easterners. Praise. The MD version of "Shadow Run" is my personal favorite. It is developed by BlueSky Software and is an open style RPG game. The beginning part of the plot is also very simple: the elder brother who is a "shadowrunner" is accidentally killed, and the protagonist hears the news and comes to avenge him. But why the elder brother Michael was killed, what his last mission was, and why he was killed by others are all mysteries. To understand this, only start earning money. Yes, it takes money to unravel the mystery of the elder brother; it takes money to resist the attacks of street gangs; it also takes money for munitions, electronic plug-ins, and body modification. Players can only start a difficult life in the crisis-ridden slums, and continue to obtain money and Only by "retribution" can you strengthen yourself to deal with the various people in the investigation and the truth behind the murder. The matrix system in the MD version is very different from the Super Ren version. The latter is a third-person combat system that constantly removes ICs and computer components in a virtual space. It is more difficult and requires more details for players to train[ 112]. In the matrix, players turn into chrome people and constantly compete with various ICs and CPUs [123] to break through the system to complete their goals. The difficulty of the MD version is very high. Basically, it is difficult to move without money. Players must continue to deepen in various tasks that gradually increase in reward and difficulty. After that, they can trigger the main story at will. Because of this, the MD version does not have a linear plot advancement, and the player has a higher degree of freedom. It can be said that the team and the magic system have room for everyone to play, so the experience it brings is stronger than the super-manual version. In terms of plot, the MD version can only be said to be a simple original plot with a pen-and-paper world view, not as complete and coherent as the Chaoren version. Both sides have their own strengths and weaknesses, and both can be said to be a video game with an excellent background in "Shadow Run". If you are interested, you might as well find them to have fun.

System Shock Series (System Shock)
"System Oscillation 1" is an FPS game that combines RPG and AVG elements deliberately created by Looking Glass Technologies after the development of "Genesis Underground 2: The Labyrinth of the World". In the 1994 era, 3D polygons were still a rarity, but "System Oscillation 1" achieved a full 3D environment, with sloped terrain [124] and physics engine effects. The game created a new type of "cyberpunk" in the horror genre. Because of the artificial system intrusion activities deleted the ethical restrictions on the military space station AI, AI SHODAN began a series of crazy behaviors out of control, she slaughtered the space station Most of the staff in, transformed the remaining survivors into mutant monsters and cyborgs. She also extended her tentacles to the earth, preparing to cut the earth in half with a high-powered mining laser cannon. At this critical moment, TriOptimum, the initiator of SHODAN, can only pin its hopes on the culprit who invaded the system, the protagonist who just woke up under the electronic transformation operation-a hacker. "Big Enterprise", "Hostile Artificial Intelligence System", "Electronic Transformation", "Man-made Disasters" and "Hackers", these iconic elements "System Oscillation 1" are all owned. In addition, it is also very It is good to restore the feeling of facing the threat of existence in a confined space in "Alien": the protagonist is facing a cold and dangerous space cage, where there are bloody and dangerous mutants and machines after the slaughter, and The ubiquitous surveillance of the hysterical SHODAN. "System Oscillation 1" directly affected later commercial FPS games, such as keyboard and mouse operation [125], story-driven gameplay, interaction with environmental equipment, atmosphere rendering and compact events. The high starting point of "Cyberpunk" first-person games such as "The Encirclement" laid the foundation. The tones of the picture are clearly distinguished in level t

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Extended Reading
  • Tamara 2022-04-22 07:01:10

    One point will be deducted after 10 years. The plot of the theatrical version is too incoherent. If you haven't watched the anime, you don't know what you're talking about, except for philosophical lines. After the cool aesthetics, the story line can be simply written on a banknote. Changing the script from a comic to a movie is not a matter of splicing the original book out of context.

  • Anais 2021-11-15 08:01:26

    Is this still a cartoon?

Ghost in the Shell quotes

  • Major Motoko Kusanagi: I mean, have you ever actually seen your brain?

  • [last lines]

    Major Motoko KusanagiPuppet Master: And where does the newborn go from here? The net is vast and infinite.