I'm a generation that has witnessed the development of the Internet, and the destination of skipping classes has shifted from console rooms to Internet cafes - just like the background of the world from arcade games to online games in this movie. Social networking isn't something our generation was born with; I still don't have an answer for how to deal with all kinds of emotional connections in this internet age. As the internet giant screen slowly descended in Ralph and Vanellope's world, I quickly sensed that the above problems were also the subject of this film.
The only animations I really like in the seven or eight years of Disney and Pixar are Inside Out and Zootopia, because they set up a grand virtual world, and the virtual world has an accurate one-to-one correspondence with the real society and life. On this basis, the animation tells the story of the virtual world and discusses the topics of the real world at the same time. The two lines of light and dark are expressed smoothly without interfering with each other. The animation itself is a complete and interesting adventure story and has its own meaning, and the metaphor of the animation to the real world has another layer of meaning that can be slowly digged deeper. Ralph Breaks the Internet is such a movie, so I wonder if its predecessor was just a foreshadowing, and this one is really all about it.
There are many principles of getting along with friendship in the bright line of this work. For example, friends do not need to have the same dream, so I will not repeat them one by one. I want to focus on the metaphor of the relationship between Ralph and Vannellope.
In the face of the Internet, our attitudes are continuously distributed. Probably everyone will feel that there are people around them who embrace it more actively than themselves, and there are people who are lagging behind and staying away from the trend. The two figures of Ralph and Vanellope roughly represent these two directions. After entering Slaughter Race, Vanellope indulges in a new and exciting new world, while Ralph is always vigilant and never wants to go back half a step once he goes out, like the previous generation who always warned us that the Internet is all virtual, don't be obsessed with it . Next, Vannellope and the new world get along better and better, and gradually accept the values of new friends, but Ralph just wants to return to the simple stand-alone world and maintain the traditional form of friendship with Vannellope. It's like we have good friends who used to spend simple time together on WeChat, but the style of each other's circle of friends has gradually become different: For friends who are more focused on reality, our selfies and food shows may be like Vannellope's Become crazy and unreasonable; and at the same time, there will be friends who are more aggressive than us to meet the standards of influencers, and in their eyes, we may be as conservative and boring as Ralph. The latter can sometimes be so cool like Shank in the movie that deep down we're like Vannellope who can't help but think of them as role models. Ralph-style friendships are valuable and enduring, but social networks provide a more convenient and alluring sense of belonging. It's hard to define what we're after when it comes to emotion, and in this age of internet-driven change, the way to maintain emotional connection is even harder to follow.
Thinking of a similar example, it is reported that the new generation of young people in the United States has a higher proportion of psychological barriers in sexual behavior. This is due to their early sexual awareness too much from pornographic videos - because the internet has made these all too accessible. In the age of allowing pornographic sites to operate on the Internet, it is impossible to predict how their proliferation will affect the sexual consciousness of the next generation. The same is true of social networks: a generation whose friendship is based on acquaintances with likes is unlikely to have the same understanding of friendship as those who visit friends with a piano.
But whether this new way of getting along is more conducive to social and personal development, and whether it can bring us more happiness, we have no answer. Just like ten years ago, I wouldn't believe that ordinary people can make a living by using the Internet, but now as shown in the movie - youtuber can really make money by making videos. Because I didn't have an answer, I was curious about the screenwriter's attitude and hoped to speculate through the ending. I thought the ending would be that the game they were originally in had an online version, and the screenwriter used this to show a positive attitude to adapt to the Internet's transformation of the old way of life; but if the ending is that the two return to the original world to be friends, the screenwriter will still Encourage people to return to the real world.
But the actual situation is: the screenwriter not only did not give the attitude, but also cruelly left only one person in the Internet world, as if to completely separate the two groups of attitudes (in some form). After the two reluctantly said goodbye, the audience's perspective only followed Ralph - he began to participate in community activities (which is also an ideal way to socialize without relying on the Internet crowd in reality). After all, there is not much temptation in the outside world for those who do not pursue fresh excitement. And Vannellope's last shot is an online call with Ralph (this reminds me that even grandparents who are not keen on the Internet can benefit from the convenience of the Internet to video with their family). How did she live afterwards? Will she feel empty after the excitement brought by the excitement slowly fades away, or she will always find her new interests. The screenwriter does not want to tell us the answer. Just like the social network affects the future of interpersonal relationships, no one knows where it will go. It all happened so fast, all we can do is Love it or leave it.
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