As a movie based on a game, it has made great progress in the innovation of the plot. On the basis of the horror elements of the game, a brain-burning plot and a broader story line are added. Intense fighting scenes, restoring the game's plot settings, and strangely shaped monsters are all advantages of this movie. It can be regarded as a classic in the Resident Evil series of movies. The whole film does not deliberately use light to create a terrifying atmosphere, but uses different details to create the feeling of being unique to Resident Evil. There is no overly bloody picture, but it still makes people feel a sense of suffocation, as if immersed in the scene. The setting of the plot. There is no such abruptness of the sudden outbreak of the zombie crisis, but through the continuous advancement of the movie plot, it can guide the audience to see the truth of the matter, which can be said to be a perfect filling in the hole. In that era when CG technology was immature, it still gave people a real feeling, making people believe that the existence of those zombie creatures was real. The living dead, the beast corpse, the predator, each image is impressive. It can be said to be the originator of zombie movies. In the subsequent six Resident Evil movies, the details of monsters are more and more realistic. It's scary without being too bloody. I am very satisfied with the overall evaluation of the movie. It does not have the tasteless feeling of ordinary game adaptation movies, and there is no urine point of blank plots. 80% of the pictures in the whole movie are fighting, and every scene is exciting.
View more about Resident Evil: Retribution reviews