angel or devil

Caterina 2022-12-26 03:10:07

Intensity, intensity, and rhythm all give people a great sense of oppression, and can indeed make outsiders feel the oppression of surviving in a desperate situation.

Everyone can be an angel, such as a rich child who eventually helps the doll resist successfully, and the unscrupulous media exposes the shady story. Everyone can be a devil, such as a rich kid manipulating puppets to kill people for fun, such as a high-IQ software worker.

How unfree can we live, and how free can we live, without the control of the nanocortex, people will not become devils? The game controls the player, controls the props, and the game designer controls everything. Who are we playing with, how did we lose our self, whether we are not free or have degraded the ability to choose, whether we are sinking or cowardly, we are content with the status quo and are used to laughing at people who break the rules. People who set themselves up as prisons but laugh at those who rebel against tradition for the sake of freedom. Everyone is a spectator and a participant. Under the premise of no benefit, the goodness of nature hopes that life will continue and the innocent will be free. Profits can easily turn people into demons and manipulate puppets to kill others because they want to win the game. Conscientious software workers behind the scenes, the reason why they become accomplices, because that is work. The media wants gimmicks. Businessmen want to make a profit. Too many reasons with the word "benefit" are all excuses for human beings to lose their morality.

The only one who can really change is yourself, and the only one who really needs to resist is yourself.

Free yourself!

over

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Extended Reading

Gamer quotes

  • Ken Castle: [seeing Hackman] Look at it. The new face of Slayers. Pure, crystalized horror. Two stories high and bathed in bloody red. He is what they want.

    Geek Leader: They love Kable.

    Ken Castle: They do now, but when they watch their hero die right in front of their eyeballs so sharp and vivid it feels like you could reach out and touch the wet flesh, they're going to change their point of view. They'll be seduced by the power of violence; the dominance. It's human nature.

    Geek Leader: Kable's made it through 28 battles. Every player in the game has tried to take him out.

    Ken Castle: Yeah, Kable's the perfect soldier. He's a tactical killing computer. His only vulnerability is the nanex itself; the *ping*, the delay between Simon's commands and Kable's ability to execute.

    Geek Leader: So why should this one be any different? Who controls him?

    Ken Castle: [long pause] No one.

  • Upgrade Guard: Who aims?

    Kable: What?

    Upgrade Guard: Who aims? The player or the slayer?

    Kable: I'm the hand. Someone, somewhere else is the eye.

    Upgrade Guard: That's tripped out, man.

    Kable: Sometimes, they take over completely. Move you around like a robot. But that don't work so good.

    Upgrade Guard: Why not?

    Kable: The delay.

    Upgrade Guard: Right, the "ping," they talk about that. The time it takes for the Slayer to respond to the player's commands.

    Kable: Whatever they call it, when you're in the game, a slice of a second is the difference between living and dying. When that trigger pulls... it's just me.