Gamer movie plot
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Ken Castle: [seeing Hackman] Look at it. The new face of Slayers. Pure, crystalized horror. Two stories high and bathed in bloody red. He is what they want.
Geek Leader: They love Kable.
Ken Castle: They do now, but when they watch their hero die right in front of their eyeballs so sharp and vivid it feels like you could reach out and touch the wet flesh, they're going to change their point of view. They'll be seduced by the power of violence; the dominance. It's human nature.
Geek Leader: Kable's made it through 28 battles. Every player in the game has tried to take him out.
Ken Castle: Yeah, Kable's the perfect soldier. He's a tactical killing computer. His only vulnerability is the nanex itself; the *ping*, the delay between Simon's commands and Kable's ability to execute.
Geek Leader: So why should this one be any different? Who controls him?
Ken Castle: [long pause] No one.
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Upgrade Guard: Who aims?
Kable: What?
Upgrade Guard: Who aims? The player or the slayer?
Kable: I'm the hand. Someone, somewhere else is the eye.
Upgrade Guard: That's tripped out, man.
Kable: Sometimes, they take over completely. Move you around like a robot. But that don't work so good.
Upgrade Guard: Why not?
Kable: The delay.
Upgrade Guard: Right, the "ping," they talk about that. The time it takes for the Slayer to respond to the player's commands.
Kable: Whatever they call it, when you're in the game, a slice of a second is the difference between living and dying. When that trigger pulls... it's just me.