In 2003, animator Aristomenis Tsirbas was told that "if you want to make an animated film outside of the studio system at the time, even if the animation is a low-cost alternative science fiction film, it is impossible." Sebass, who does not believe in evil, led a group of animators who also did not believe in evil to start making "Planet Tara" in his own home. They want to know if it is really "impossible to make an animation outside of the studio." ". When the producer Keith Calder joined the team, there was no problem to stop Sebastian from making this film. Sebas, who graduated from the University of Montreal with a degree in film and television, is not the kind of director who is profiteering. On the contrary, he has his own ideas and personality. Sebas is the kind of workaholic, he is very, very passionate about animation. In the film, his role is very important. He has worked hard for the film for 7 years. It can be said that there would be no "Planet Tara" without him.
During the production process, the animation team used their talents and abilities to put Sebastian's ideas on the screen one by one: the panorama of the planet Tara, human aircraft, space stations, characters. Sebass used live-action movies. The same way of telling the story. At the beginning, Sebas had a very different idea about the film. He wanted to use CG animation to restore the real world. He hoped that his character could move like a real person. He had different requirements for the texture of joints and skin. In addition to the look and feel of the film, Sebas also has a unique pursuit of the camera's angle. He hopes that the camera can really move, to shuttle back and forth between the characters. Because it is a cartoon, he can set the angle and direction of the camera at will.