Black Mirror: Bandersnatch movie plot
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General 2021-12-02 08:01:30
It is an idea that the form is greater than the content. Has the plot been digged in detail? Some characters are going to cooperate with the players to make a pure npc. If they can't interact with me, can they be brilliant? The results of different choices vary greatly. Isn't it estimated that you are afraid that you can expand too many story lines and can't come up with so much budget? You can make a good film of death hallucinations with your setting and configuration. It is probably the biggest irony of this film that you have to turn yourself into a black mirror.
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Stuart 2022-03-27 09:01:06
Stunned, he slapped his legs in amazement. I've never "played" a movie like this in my life. Netflix is really playing fly! It's not just a branch selection, broadcast game from the simple old DVD era. Instead, it breaks the fourth wall and pulls the audience into the film to become a part of the film, allowing the protagonist to talk to the audience, which not only produces an unprecedented strong sense of interaction, but also makes the audience fall into the skepticism of choice and self-determination. . Repeatedly selecting the same branch will have a slightly different effect! If you want to watch pirated copies, give up! Some endings are full of hilarious bad tastes, some are terrifying conspiracy theories, and some return to family, warm and touching. The 80s retro style is just right. Personally, I like the ending of Netflix and Toy. The ultimate bullshit!
Black Mirror: Bandersnatch quotes
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Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.
Dr. Haynes: So you finally finished it?
Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.
Dr. Haynes: And is it a happy ending?
Stefan Butler: I think so.
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Mohan Thakur: There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's not a happy game, it's a fucking nightmare world and the worst thing is it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?