Black Mirror: Bandersnatch movie plot
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Crystel 2022-03-24 09:01:51
ugh I don't know if I'm really good at playing games. Anyway, I read the comments and I've played all the endings = = All the games are listed without high scores. Is it normal ending for the male protagonist? ? Anyway, Netflix's interaction this time is really revolutionary, and the most powerful pirate users can't feel this wonderful (hands down) Although it is novel to combine rpg games and movie viewing experience, the full score of the experience is really open to question , what if I just want to see a great ending instead of exploring more possibilities for the plot? Also, if someone imitates this video game interactive mode in the future, what should I say... people will get bored rio quick
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Aisha 2022-03-27 09:01:06
It took 1 hour and 45 minutes to unlock 6 endings. Success is also a form, failure is also a form. The first half of the episode is amazing because of the interactive experience, and the second half is imprisoned in excessive interactive rituals, which drags down the whole plot, which is not as good as the real game experience, and gives up the integrity of the movie. The obvious theme, but also let the protagonist repeat the statement for fear that the audience will not get it, and some endings are off the theme, ending for the ending. Personally, I prefer the two endings of Netflix and Back to the Past, but that is a strong visual sense of "The Truman World" and "The Butterfly Effect". To sum up, the look and feel is rather embarrassing. Four stars will give the form and free will to discuss it.
Black Mirror: Bandersnatch quotes
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Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.
Dr. Haynes: So you finally finished it?
Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.
Dr. Haynes: And is it a happy ending?
Stefan Butler: I think so.
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Mohan Thakur: There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's not a happy game, it's a fucking nightmare world and the worst thing is it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?