How to make a five-star rated game - Bandersnatch timeline finishing

Lyla 2022-04-20 09:01:41

Based on a 93-minute web download version

The story starts with the tape INTO THE GAP that the male protagonist Butler listened to on his way to the game company in 1984. It was released in 1996, so all the story lines based on listening to INTO THE GAP actually don't exist (another one was listening to the Bandersnatch Demo.) The line is not expanded)

In the game company, there are two ways to choose Y for the boss's invitation to choose Y/N:

ending 1

On the contrary, choosing N will lead to the main line that the screenwriter wants to express. The psychiatrist first appeared. Butler began to recall what happened when he was five years old.

Here I enter the psychological world for recall, but I can't get through the [password input line] at the beginning, I can only enter the [liver code line] This branch line will lead to 7 endings:

Ending 2: Silly computer can't even run a code

Outcome 3: Double the dose

Ending 4: Refusing to take medicine and dropping the keyboard

Ending 5: Netflix is ​​watching you

Ending 6: People lost the game and got a bad review

Ending 7: Father-killing was revealed that the game company went bankrupt

Ending 8: Killing Fathers

At this point, after walking through the [Liver Code Line], you can enter the [Password Input Line] when you first met a psychiatrist to recall. Enter TOY/PAC to get the last 2 endings:

Ending 9: The TOY line attempts to change the past and realize that I kill myself

Ending 10: The PAC line was put on the shelves before the game was completed due to the murder of the father

Summary: The more the production method succumbs to the commercial developers, the more rational the game is. The lower the game completion rate is, the lower the final score is. The production method is more inclined to independent developers psychologically .

View more about Black Mirror: Bandersnatch reviews

Extended Reading
  • Nico 2021-12-02 08:01:30

    Later, I just want to finish watching and don't want to play anymore ^_^

  • Kimberly 2022-03-30 09:01:04

    The author cannot cede editing rights.

Black Mirror: Bandersnatch quotes

  • Colin Ritman: There's messages in every game. Like Pac-Man. Do you know what "Pac" stands for? P-A-C: program and control. He's Program and Control Man. The whole thing's a metaphor. He thinks he's got free will, but really he's trapped in a maze, in a system. All he can do is consume, he's pursued by demons that are probably just in his own head and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game. It's not a happy game, it's a fucking nightmare world and the worst thing is, it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?

  • Dr. Haynes: The past is immutable, Stefan. No matter how painful it is, we can't change things. We can't choose differently with hindsight. We all have to learn to accept that.