It looks like there is a choice, but in fact there is no choice.

Lilla 2022-03-21 09:01:53

After reading it, it is very depressing,……………………………………………………………………………………………………………… ................................................................................................................................................................................................................ …………………………………… This movie is more like a plot game now. Looking at the degree of freedom is very high, in fact, there is no degree of freedom, there are perfect endings and imperfect endings. But in the end, the choice is still within the scope given by the author.

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Extended Reading
  • Josefa 2022-04-24 07:01:06

    The live-action version of "Stanley's Fables", the subject matter is not new, but as a web drama created a precedent for interactive series (but to be honest, it is a game, if you have played or heard of "Super Seducer"), breaking the fourth The wall, and the boundaries between games and episodes. It is worth mentioning that this show does not have a constant world view, everyone's identity and every behavior will change with your choices. From step-by-step to constant death, you will be completely immersed in a story full of unknown and treacherous. There are at least five endings in this play, and the one that is most like the happy ending at present is a "Butterfly Effect" style ending: go back to the past and find the rabbit and her mother to take the 8:45 train together. The background music and colors are very warm, but in reality It's sitting in a psychiatrist's clinic. The film always emphasizes your so-called freedom, which is freedom in a maze, and even your so-called free will is given to you by others. It reminds me of Zion in The Matrix, where you think you've jumped out of a nightmare, but it's just another nightmare.

  • Grayson 2022-03-30 09:01:04

    The author cannot cede editing rights.

Black Mirror: Bandersnatch quotes

  • Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.

    Dr. Haynes: So you finally finished it?

    Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.

    Dr. Haynes: And is it a happy ending?

    Stefan Butler: I think so.

  • Mohan Thakur: There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's not a happy game, it's a fucking nightmare world and the worst thing is it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?