Indie Game: The Movie filming process

2022-02-04 08:14
"Indie Game: The Movie" has a large number of scenes showing interview clips of independent game workers. For example, at the beginning of the film, Chris Dahlenexplained the definition of an independent game, and from the beginning The overall structure of the documentary, there is a segment repeated twice at the beginning and end of the film, which is the game philosophy he stated by Jonathan Blow, which echoes before and after. The film shows the story of the game workers in the form of flashbacks, focusing on the 7 months after the story of "Meat Brother" at the beginning   .
Jonathan Blow, creator of Braid , was already a celebrity withwhen he worked on Indie Game: The Movie. Because "Breakthrough" was released in 2008, and "Indie Game: The Movie" was filmed from spring to fall of 2010, the film crew was naturally unable to record its development on the spot. In the film, Jonathan Blow often appears in a detached image: he is successful, sometimes sitting in a corner cafe fiddling with a game engine, sometimes standing in front of an ergonomic keyboard to debug code, and sometimes in a kind of person. , telling the camera about his game philosophy .   
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Extended Reading

Indie Game: The Movie quotes

  • Tommy Refenes: The things I've sacrificed are social. You kind of have to give up something to have something great.

  • Edmund McMillen: [in a Skype-call with Tommy before release day] I'll send out the press release, update the website, update my blog, update my Facebook, and call it a night... What are you going to do Tommy?

    [pause]

    Tommy Refenes: Uhh... What happened? I just fell asleep.

    Edmund McMillen: Really?

    Tommy Refenes: Yeah... uh... uh... What, what did you say?

    Edmund McMillen: [laughing] Um, nothing.

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