Indie Game: The Movie filming process
2022-02-04 08:14
"Indie Game: The Movie" has a large number of scenes showing interview clips of independent game workers. For example, at the beginning of the film, Chris Dahlenexplained the definition of an independent game, and from the beginning The overall structure of the documentary, there is a segment repeated twice at the beginning and end of the film, which is the game philosophy he stated by Jonathan Blow, which echoes before and after. The film shows the story of the game workers in the form of flashbacks, focusing on the 7 months after the story of "Meat Brother" at the beginning
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Jonathan Blow, creator of Braid , was already a celebrity withwhen he worked on Indie Game: The Movie. Because "Breakthrough" was released in 2008, and "Indie Game: The Movie" was filmed from spring to fall of 2010, the film crew was naturally unable to record its development on the spot. In the film, Jonathan Blow often appears in a detached image: he is successful, sometimes sitting in a corner cafe fiddling with a game engine, sometimes standing in front of an ergonomic keyboard to debug code, and sometimes in a kind of person. , telling the camera about his game philosophy
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Extended Reading
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Jonathan Blow: If you don't see a vulnerability in somebody, you're probably not relating with them on a very personal level.
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Edmund McMillen: My whole career has been me, trying to find new ways to communicate with people, because I desperately want to communicate with people, but I don't want the messy interaction of having to make friends and talk to people, because I probably don't like them.