Black Mirror: Bandersnatch Comments

  • Casimer 2023-04-09 23:53:23

    You think you have a choice, but you don't, because no matter what you choose, everything is already under control. Thinking about it, it's pretty sad orz. It still feels more form than content. I didn't play interactive games, I just felt that the programmers were really stressed, and the white-headed brother played well. ....

  • Darby 2023-03-25 08:37:32

    I experienced an interactive movie in Nianfei and unlocked several endings. The story may be at the level of a third-rate gal, but the interactive experience is still good. Although this is not new in the field of games, this film is about selection and control. The meta is expanded, it is indeed a bit creative~ (I do not recommend reading the next 5 hours of resources, it is...

  • Hyman 2023-03-23 06:58:15

    No, there is no gain, and I want to see the dictatorial product of a good director. The only good thing is...

  • Alice 2023-03-06 21:13:43

    Disappointed. The same themes of the butterfly effect, memory fragments, and even all non-linear narrative films are better than this seemingly "choice". To childish the movie will surely lose the movie audience. In order to increase the possible options, the universal interface bridge is designed, and the exquisiteness of the original black mirror is completely lost. In the end, Charlie Brook will play, but can the game be filmed instead of the other way...

  • General 2022-12-30 20:56:19

    The actor Tang Wei's acting skills made me very hard. In addition, the film is the kind of film that wants to be very clever, but actually does not see any cleverness after watching it, and it is even more difficult. More like a "how to cut 100 minutes into 5 hour slices"...

  • Allen 2022-11-14 06:20:31

    The first part of the new year, I heard that if you watch it on Netflix, the audience can actively choose the development of the plot. This kind of interaction has actually existed in the last century, but movies are an art, not...

  • Douglas 2022-11-02 10:27:02

    Netflix has truly turned the game-playing experience into a movie. The male protagonist who is addicted to virtual pleasure is undoubtedly a true portrayal of our modern people. Fortunately, in the maze-like "Black Mirror", the "player" who really has the right to monitor is the audience in front of the screen. So when Bandersnatch first "flashback" occurs, the hallucination can end. Its lengthy presentation of the past and the future over and over will only make this hilarious film prone to...

  • Lacy 2022-09-28 00:43:14

    The form is fancy, and the male protagonist has hallucinations, and he keeps doing multiple-choice questions. There is also a crew that breaks four walls, and the Netflix audience's perspective of God, which is very cool. But after reading the whole thing, I felt that the multi-ending game script was translated into the language of the movie. Similar games were popular 20 or 30 years ago. Of course, the movie is still a very avant-garde interactive exploration, and only a streaming media...

  • Hazle 2022-09-26 00:06:07

    Movies should not be interactive. Seemingly innovative, it has deviated from the artistic language characteristics of "movie". Three and a half. 1. It seems to be choosing, but there are actually very few real options. "The audience thinks they have free will, but the ending of the game is decided". 2. The movie itself is our game, and Stephen is the protagonist. If you enter a bad path and choose another path after starting over, our so-called choice has already been manipulated. 3, very good,...

  • Alessandro 2022-09-24 07:45:54

    I'd better go play a game, it's too repetitive + boring to cut into a movie. Dunkirk's little male lead has a...

Extended Reading

Black Mirror: Bandersnatch quotes

  • Dr. Haynes: The past is immutable, Stefan. No matter how painful it is, we can't change things. We can't choose differently with hindsight. We all have to learn to accept that.

  • Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.

    Dr. Haynes: So you finally finished it?

    Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.

    Dr. Haynes: And is it a happy ending?

    Stefan Butler: I think so.