Bandersnatch Five Endings

Rhea 2022-04-02 09:01:02

This is a whole new viewing experience. Interactive movies not only break through the time limit of traditional movies, but also break through the plot limit of the single-line ending "the screenwriter arranges everything". It gives the audience a sense of participation, allowing the audience to choose the direction of the plot for themselves. While none of Stefan's five endings are perfect, it's a choice made by the audience themselves. And choice is what this film is about.

If this is a movie, it is better to say that he is more like a plot game. It takes about a few hours to watch the entire storyline of the movie. During these hours the audience decides how to destroy Stefan by making choices. At the same time, the bad taste of Netflix also enhances the entertainment of watching movies. A friend from the 21st century is manipulating your life through TV, and you are right. The film's views on time, spatial continuity, free will, rules and control are thought-provoking. Colin is right, time does exist.

In order to see the entire five endings, I'm probably about to start drawing decision trees like Stefan. Fortunately, someone has compiled the full version of the decision map and shared it here.

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Extended Reading
  • Keenan 2021-12-02 08:01:30

    After changing 50 ladders, I can finally play the game TAT. I even watch Netflix on Netflix. We think there is free will, but in fact, the ending is decided by Netflix.

  • Oceane 2022-03-27 09:01:06

    Terrible and twisty. Past seasons have presented the extreme state of current technology, but to the current audience, it is still fiction, the future, at most an early warning, but ultimately an "escape"; the protagonists of this episode are the present, us, and the small screen. The audience, it ruthlessly exposes the identity of "I" as a participant in images and technology, equating escape and engage. Movies have become games, the formal characteristics of streaming services are brought to the foreground, and the sense of immersion and out of control brought about by the act of watching movies is deprived—but entertainment is not really controlled, and the film, like games, is only a function of a certain framework. The audience creates a false sense of control, but in fact leads you to specific choices everywhere. Watching the show itself becomes living the Black Mirror. The more and more frequent marriage of video and games is a fait accompli, Netflix is ​​indeed bold, but I am conservative, I watch movies to immerse and lose control, after making the choice of watching/not watching, I need to sit back, not Tap the touchpad before reaching the screen every two minutes. In addition, it may be a problem of engineering quantity, and individual lines are obviously lazy.

Black Mirror: Bandersnatch quotes

  • Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.

    Dr. Haynes: So you finally finished it?

    Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.

    Dr. Haynes: And is it a happy ending?

    Stefan Butler: I think so.

  • Mohan Thakur: There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's not a happy game, it's a fucking nightmare world and the worst thing is it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?