Movie, but more like a game

Kenyon 2022-04-19 09:01:54

One word to describe: Creepy. The process of watching is creepy and goosebumps

"The past is immutable, no matter how painful it is, we can't change things, we can't choose differently with hindsight, we will have to learn to accept that." But the male protagonist Stefan's world, just like Stefan designed Like the developed game Bandersnatch, there are multiple options for parallel worlds.

In a game world with an enchantment, it seems that there are many options. In fact, there are not many options that can determine the direction of the story. It is like a dead end in a maze. If you choose the wrong one, you must go back and choose again. When I poured tea into the computer, I willfully poured it twice to no avail, haha. Later, I should have predicted that jumping from the building would not work, or I would choose to jump arbitrarily. . Sure enough, the system returned. . Depressed, I felt that since the ending was doomed, what would I do with these options. . There is a sense of destined helplessness in life. "He thinks he's got free will, but really he's trapped in a maze." As in one of the endings in the movie, Stefan realizes that since the outcome of the game is doomed, there is no need to give gamers too many options: "now they' ve only got the illusion of free will, but really, I decide the ending."

The back of the movie does give the viewer some options to reach multiple different endings.

View more about Black Mirror: Bandersnatch reviews

Extended Reading
  • Domenica 2021-12-02 08:01:30

    After choosing to play for several times, there are all kinds of bad endings, so angry! In addition, because it is a vagrant who is very responsible to say that the movie of the game is the future, and the gamification of the movie should be painful, but if you can earn everyone's eyeballs, you still win. PS: If you want to watch a real multi-end interactive movie, it is better to watch game videos such as "Detroit: Become Human". At least the plot is much better than this.

  • Josie 2022-03-28 09:01:03

    The fact that Black Mirror was bought by Netflix finally came to fruition today. A way of watching movies that is unique to this era. (It is a movie with an IMDB number instead of a game. Or at some point in the future, the classification between the two will cease to exist.) As if after you and I choose a plot line that can communicate directly with the protagonist, The so-called fourth wall was completely taken down by Netflix, even telling the protagonist that he was on the set itself. From Truman's world to Bandersnatch, whether it's surveillance conspiracy theories or demons, "players seem to have a choice, but they will eventually go to the ending that I set for them", get rid of the common [whether free will exists] In addition to the metaphysical speculation of [whether this universe is a deterministic universe], the creator also used the protagonist's mouth to talk about the pain of being trapped in the shackles of thinking and the confinement of time and space when making movies/playing games. Maybe that jump in time to today, where a Netflix programmer tries to (again) inherit Bandersnatch's legacy and ends up also going too far, is the most complete ending. And this ending, like all others, is a warning: Pac-Man doesn't try to touch the edge of the world.

Black Mirror: Bandersnatch quotes

  • Stefan Butler: I've actually had a bit of breakthrough with the game. I think I'd got bogged down before, but now I can see.

    Dr. Haynes: So you finally finished it?

    Stefan Butler: Finished, delivered, everything. I'd been trying to give the player too much choice. So I just went back and stripped loads out. And now they've only got the illusion of free will, but really, I decide the ending.

    Dr. Haynes: And is it a happy ending?

    Stefan Butler: I think so.

  • Mohan Thakur: There's messages in every game. Like Pac-Man. Do you know what PAC stands for? P-A-C: "program and control." He's Program and Control Man the whole things a metaphor, he thinks he's got free will but really he's trapped in a maze, in a system, all he can do is consume, he's pursued by demons that are probably just in his own head, and even if he does manage to escape by slipping out one side of the maze, what happens? He comes right back in the other side. People think it's a happy game, it's not a happy game, it's a fucking nightmare world and the worst thing is it's real and we live in it. It's all code. If you listen closely, you can hear the numbers. There's a cosmic flowchart that dictates where you can and where you can't go. I've given you the knowledge. I've set you free. Do you understand?