eXistenZ creative background
2021-12-09 08:01
The creative inspiration for the story in the film came directly from the situation of fugitive writer Saman Rushdie. David Cronenberg met with Rushday in 1995 to discuss whether games would become an art form. After that, Cronenberg was born. An artist suddenly found himself on the blacklist of assassinations and had to evade the idea of hunting. He believed that game design could rise to an artistic level, so he decided to make the story protagonist a game designer; when he started writing At the time of the script, the original idea was about game designers evading fanatical players, but as the storyline gradually unfolded, Cronenberg desperately allowed the protagonist to enter the game he created, and the players wanted to integrate into the game world as much as possible. On the basis of a further step, the game in the film can not only implant the nervous system, but also want to occupy the people who enter the game. This also covers the two themes that he has always been fond of, "the limit of people's creative level of reality" and "creative behavior will endanger the creator".
Extended Reading
-
Ted: What the fuck are you doing? You killed him. Are you going to kill me next?
Allegra: Pikul, he was only a game character. I didn't like how he was messing with my mind.
Ted: You didn't like that, so you killed him?
Allegra: He's only a game character!
Ted: Allegra, what if we're not in the game anymore?
Allegra: If we're not.
Ted: If we're not then you just killed someone real.
-
Ted: I actually think there's an element of psychosis involved here.